My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Elixir Collector Electro Wizard
Poison
Firecracker Elixir Collector Electro Wizard
Lightning
Mini P.E.K.K.A Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Mini P.E.K.K.A Poison Electro Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Firecracker Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Electro Wizard Mini P.E.K.K.A Poison Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mirror Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mirror Electro Wizard Mega Knight
Elixir Collector
Mirror
Zap Firecracker Mini P.E.K.K.A Poison
Poison
Zap Mirror Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Poison Electro Wizard

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Mirror Electro Wizard Mega Knight Firecracker Poison
Firecracker
Zap Mini P.E.K.K.A Mirror Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Mirror
Elixir Collector
Mirror
Zap Firecracker Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Poison
Zap Mirror Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Mirror Poison Mega Knight
Mega Knight
Zap Firecracker Mirror Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Poison Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Poison
Zap Poison Electro Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Poison Electro Wizard Zap Firecracker Mega Knight
Zap Firecracker Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Firecracker Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Poison Electro Wizard
Mega Knight Zap Firecracker Electro Wizard
Zap Poison Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Firecracker Poison Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Poison
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Poison Electro Wizard
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Zap Firecracker Mini P.E.K.K.A Poison
Poison Mega Knight Zap Firecracker Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap Electro Wizard
Poison
Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Zap Electro Wizard
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison Mega Knight
Poison
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Firecracker Poison Mega Knight
Firecracker Poison Zap Electro Wizard
Zap Poison Mega Knight
Poison Zap Firecracker
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Mini P.E.K.K.A
Poison Zap Mega Knight
Zap Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Zap Electro Wizard
Poison Zap Firecracker Electro Wizard
Poison Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Electro Wizard Mega Knight

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