My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Executioner Ice Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Firecracker Executioner Ice Wizard Electro Wizard
Poison
Firecracker Executioner Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Ice Wizard Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Ice Wizard Mini P.E.K.K.A Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Mini P.E.K.K.A Executioner Ice Wizard Mega Knight
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Firecracker Ice Wizard Electro Wizard Mega Knight
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Firecracker Executioner Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Executioner Electro Wizard

Defense Synergies 4 16

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Firecracker Executioner P.E.K.K.A Ice Wizard
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Executioner Ice Wizard
Executioner
Zap Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Firecracker Ice Wizard Electro Wizard
Ice Wizard
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Firecracker P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Executioner Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Firecracker Executioner Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Executioner Ice Wizard
Zap P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Firecracker Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Executioner Ice Wizard Electro Wizard Zap Firecracker Mega Knight
Executioner Zap Firecracker Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Ice Wizard Electro Wizard
Executioner Mega Knight Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Firecracker Executioner Ice Wizard Electro Wizard
Zap Executioner Firecracker Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A Executioner Mega Knight
P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Executioner Mega Knight
Firecracker Executioner Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Executioner
Firecracker Executioner Mega Knight
Electro Wizard Zap Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Executioner Mega Knight Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Executioner Ice Wizard Electro Wizard
Firecracker
Executioner Zap Firecracker Mega Knight
Firecracker Executioner Zap Ice Wizard
Firecracker Executioner
Zap Firecracker Executioner Ice Wizard
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Executioner
Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Executioner Ice Wizard Mega Knight
Firecracker Zap Executioner Ice Wizard Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Executioner Ice Wizard Electro Wizard
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Zap Electro Wizard
Zap Firecracker Executioner Ice Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Zap Firecracker Executioner
Zap
Firecracker Executioner P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Executioner Electro Wizard
Zap Firecracker Executioner Electro Wizard Mega Knight

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