My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Guards Magic Archer
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon Inferno Dragon Magic Archer
Fireball
Firecracker Inferno Tower Electro Dragon Inferno Dragon Magic Archer
Poison
Firecracker Inferno Tower Guards Electro Dragon Magic Archer
Lightning
Inferno Tower Electro Dragon Inferno Dragon Magic Archer
Rocket
Inferno Tower Electro Dragon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Guards Inferno Dragon Magic Archer Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Guards Electro Dragon Magic Archer
Firecracker
Zap Mirror Inferno Dragon
Inferno Tower
Mirror
Zap Firecracker Magic Archer
Guards
Zap
Electro Dragon
Zap Inferno Dragon Magic Archer
Inferno Dragon
Firecracker Electro Dragon
Magic Archer
Zap Mirror Electro Dragon

Defense Synergies 2 18

Zap
Mirror Firecracker Inferno Tower Guards Electro Dragon Inferno Dragon Magic Archer
Firecracker
Zap Inferno Tower Mirror Guards Electro Dragon
Inferno Tower
Guards Zap Firecracker Mirror Electro Dragon
Mirror
Zap Firecracker Inferno Tower Electro Dragon Inferno Dragon Magic Archer
Guards
Inferno Tower Zap Firecracker Electro Dragon Magic Archer
Electro Dragon
Zap Firecracker Inferno Tower Mirror Guards Inferno Dragon
Inferno Dragon
Zap Mirror Electro Dragon
Magic Archer
Zap Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Dragon Magic Archer
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon
Inferno Tower Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Guards Electro Dragon
Firecracker
Zap Firecracker Guards Electro Dragon Magic Archer
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Magic Archer
Zap Inferno Tower Electro Dragon Magic Archer
Inferno Tower Inferno Dragon
Guards Firecracker Inferno Tower
Guards Zap Firecracker Electro Dragon Magic Archer
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Magic Archer
Inferno Tower Zap Guards Electro Dragon
Zap Firecracker Guards Electro Dragon Magic Archer
Inferno Tower Inferno Dragon
Inferno Tower Zap Inferno Dragon
Firecracker Inferno Tower Electro Dragon
Zap Firecracker Guards Electro Dragon Magic Archer
Zap Firecracker Guards Electro Dragon Inferno Dragon Magic Archer
Inferno Tower Inferno Dragon
Firecracker Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Inferno Tower
Zap Firecracker Electro Dragon Inferno Dragon Magic Archer
Guards Zap Inferno Tower Electro Dragon
Guards Zap Inferno Tower
Inferno Tower Guards Inferno Dragon
Firecracker Zap Electro Dragon Magic Archer
Guards Inferno Tower
Inferno Tower Inferno Dragon
Zap Electro Dragon Firecracker Inferno Tower Inferno Dragon Magic Archer
Inferno Tower Guards Inferno Dragon
Inferno Dragon Inferno Tower Guards Electro Dragon
Zap Guards
Inferno Tower Guards
Firecracker Electro Dragon Magic Archer
Inferno Tower Guards Electro Dragon Zap Firecracker Inferno Dragon Magic Archer
Zap Firecracker Inferno Tower Electro Dragon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Electro Dragon
Firecracker Zap Electro Dragon Magic Archer
Electro Dragon Magic Archer
Firecracker Guards
Zap Firecracker Magic Archer
Firecracker Zap Electro Dragon Magic Archer
Firecracker Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Zap Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Zap Electro Dragon Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon
Zap Firecracker Electro Dragon Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Magic Archer
Zap Electro Dragon
Zap Firecracker Electro Dragon Magic Archer
Inferno Dragon
Firecracker Zap Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Zap Electro Dragon Firecracker Guards
Zap Electro Dragon Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Zap Guards Electro Dragon Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Guards Magic Archer
Firecracker Zap Electro Dragon Magic Archer
Electro Dragon Zap Firecracker Magic Archer

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