My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Ghost Electro Wizard Magic Archer
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Royal Ghost Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Royal Ghost

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado P.E.K.K.A Electro Wizard Royal Ghost Magic Archer
Firecracker
Zap Hog Rider Tornado P.E.K.K.A
Hog Rider
Zap Firecracker Tornado Electro Wizard Magic Archer
Tornado
Zap P.E.K.K.A Magic Archer Firecracker Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Magic Archer Firecracker
Royal Ghost
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Hog Rider Royal Ghost Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Hog Rider Royal Ghost Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Firecracker Tornado P.E.K.K.A Royal Ghost Magic Archer
Firecracker
Zap Tornado P.E.K.K.A Electro Wizard
Hog Rider
Tornado
P.E.K.K.A Magic Archer Zap Firecracker Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Tornado Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Zap Firecracker Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker Royal Ghost Electro Wizard Magic Archer
Tornado Electro Wizard Zap Firecracker Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tornado
Tornado Firecracker Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Tornado Royal Ghost Magic Archer
Zap Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A Zap Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Firecracker Tornado P.E.K.K.A Electro Wizard
Zap Firecracker Tornado Royal Ghost Electro Wizard Magic Archer
Zap Tornado Firecracker Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Royal Ghost Magic Archer
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Firecracker Zap Tornado Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Firecracker Magic Archer
Electro Wizard Zap Firecracker Tornado P.E.K.K.A Magic Archer
Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost
Firecracker Zap Tornado Royal Ghost Electro Wizard Magic Archer
Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Tornado Magic Archer
Firecracker Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard Magic Archer
Zap Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Zap Firecracker Electro Wizard Magic Archer
Zap Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Firecracker Tornado Magic Archer
Firecracker Zap Tornado Royal Ghost Electro Wizard Magic Archer
Zap Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Zap Firecracker Tornado Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Magic Archer
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Electro Wizard Magic Archer
Zap Firecracker Tornado Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Electro Wizard Magic Archer
Firecracker Zap Tornado Electro Wizard Magic Archer
Zap Firecracker Tornado Royal Ghost Electro Wizard Magic Archer

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