My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Magic Archer
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Hog Rider Goblin Barrel Skeleton Army Magic Archer
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Skeleton Army Hog Rider Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Magic Archer Mega Knight
Firecracker
Zap Hog Rider Goblin Barrel Mega Knight
Hog Rider
Zap Firecracker Goblin Barrel Magic Archer Mega Knight Golden Knight
Goblin Barrel
Firecracker Hog Rider Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Magic Archer
Zap Hog Rider Mega Knight Golden Knight
Mega Knight
Zap Firecracker Hog Rider Goblin Barrel Magic Archer
Golden Knight
Hog Rider Goblin Barrel Magic Archer

Defense Synergies 1 9

Zap
Mega Knight Firecracker Skeleton Army Magic Archer Golden Knight
Firecracker
Zap Skeleton Army Mega Knight Golden Knight
Hog Rider
Goblin Barrel
Skeleton Army
Zap Firecracker Magic Archer
Magic Archer
Zap Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Magic Archer
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer Golden Knight
Skeleton Army Zap Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap Magic Archer Mega Knight Golden Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Zap Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Firecracker Magic Archer Golden Knight
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Zap Firecracker Skeleton Army Magic Archer Golden Knight
Zap Firecracker Magic Archer Mega Knight
Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Firecracker Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Golden Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Firecracker Zap Magic Archer
Skeleton Army
Mega Knight Skeleton Army
Zap Mega Knight Firecracker Skeleton Army Magic Archer
Skeleton Army
Mega Knight Golden Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Golden Knight
Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Zap Firecracker Magic Archer Golden Knight
Mega Knight Zap Firecracker Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Golden Knight
Firecracker Zap Magic Archer Golden Knight
Magic Archer
Firecracker
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Golden Knight
Firecracker Zap Magic Archer Golden Knight
Zap Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer Golden Knight
Magic Archer Firecracker Mega Knight
Zap Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer Golden Knight
Zap Magic Archer Mega Knight Golden Knight
Zap Firecracker Magic Archer Golden Knight
Zap Firecracker Magic Archer
Zap Firecracker
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Skeleton Army Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker Magic Archer Golden Knight
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight Golden Knight

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