My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Zap
Firecracker Dark Prince Goblin Giant Sparky
Barbarian Barrel
Firecracker Heal Spirit Dark Prince Electro Wizard Sparky
The Log
Firecracker Heal Spirit Dark Prince Sparky
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Dark Prince Electro Wizard Sparky
Fireball
Firecracker Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Firecracker Dark Prince Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Rage Firecracker

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant Electro Wizard Sparky Heal Spirit Dark Prince
Firecracker
Zap Dark Prince Goblin Giant Sparky
Heal Spirit
Zap Dark Prince Goblin Giant Sparky
Rage
Sparky Dark Prince Goblin Giant Electro Wizard
Dark Prince
Zap Firecracker Heal Spirit Rage Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Sparky Firecracker Heal Spirit Rage Dark Prince Electro Wizard
Electro Wizard
Zap Rage Dark Prince Goblin Giant Sparky
Sparky
Zap Rage Goblin Giant Firecracker Heal Spirit Dark Prince Electro Wizard

Defense Synergies 2 8

Zap
Goblin Giant Electro Wizard Firecracker Dark Prince Sparky
Firecracker
Zap Dark Prince Electro Wizard
Heal Spirit
Rage
Dark Prince
Zap Firecracker Electro Wizard
Goblin Giant
Zap Electro Wizard Sparky
Electro Wizard
Zap Firecracker Dark Prince Goblin Giant
Sparky
Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant Electro Wizard Sparky
Sparky Zap Firecracker Dark Prince Electro Wizard
Sparky Dark Prince Electro Wizard
Sparky Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Sparky
Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker
Zap Goblin Giant Electro Wizard Sparky
Sparky
Firecracker Dark Prince Electro Wizard Sparky
Electro Wizard Zap Firecracker Dark Prince Goblin Giant
Zap Firecracker Electro Wizard
Sparky Zap Dark Prince Electro Wizard
Sparky Zap Firecracker Dark Prince Electro Wizard
Sparky Electro Wizard
Zap Electro Wizard Sparky
Sparky Firecracker Dark Prince Electro Wizard
Zap Firecracker Dark Prince Electro Wizard
Zap Firecracker Dark Prince Electro Wizard
Sparky Electro Wizard
Dark Prince Firecracker Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Electro Wizard Sparky
Electro Wizard Zap Firecracker
Zap Dark Prince Goblin Giant Electro Wizard Sparky
Dark Prince Zap Goblin Giant Electro Wizard Sparky
Dark Prince Goblin Giant Sparky
Firecracker Zap Goblin Giant Electro Wizard
Dark Prince Sparky Goblin Giant Electro Wizard
Dark Prince Goblin Giant Sparky
Zap Electro Wizard Firecracker Dark Prince Sparky
Goblin Giant Sparky
Dark Prince Sparky
Zap Dark Prince Goblin Giant Electro Wizard
Dark Prince Goblin Giant Sparky
Firecracker Sparky
Electro Wizard Sparky Zap Firecracker Dark Prince Goblin Giant
Zap Firecracker Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Electro Wizard
Goblin Giant Sparky
Firecracker Dark Prince Sparky
Zap Firecracker Dark Prince Sparky
Firecracker Zap Goblin Giant
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Electro Wizard Sparky
Firecracker Zap Dark Prince Electro Wizard Sparky
Zap Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Zap Firecracker Dark Prince Electro Wizard Sparky
Zap Firecracker
Sparky
Sparky
Zap
Zap Firecracker Dark Prince Sparky
Firecracker Zap Electro Wizard Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Firecracker
Sparky
Zap Sparky
Zap Firecracker Electro Wizard Sparky
Sparky
Firecracker Sparky
Zap Electro Wizard Dark Prince
Zap Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Sparky
Zap Firecracker
Zap Sparky
Firecracker Dark Prince Sparky
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Goblin Giant Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: