My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince P.E.K.K.A Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Zap
Firecracker Dark Prince Bandit
Barbarian Barrel
Firecracker Dark Prince Bandit Electro Wizard
The Log
Firecracker Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Fireball Dark Prince Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Electro Wizard Dark Prince Bandit
Firecracker
Zap Dark Prince P.E.K.K.A Bandit
Fireball
Zap Dark Prince Electro Wizard Golden Knight
Dark Prince
Zap Firecracker Fireball Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker
Bandit
Zap Firecracker Dark Prince Electro Wizard Golden Knight
Electro Wizard
Zap P.E.K.K.A Fireball Dark Prince Bandit
Golden Knight
Fireball Bandit

Defense Synergies 2 18

Zap
Fireball Electro Wizard Firecracker Dark Prince P.E.K.K.A Bandit Golden Knight
Firecracker
Zap Dark Prince P.E.K.K.A Bandit Electro Wizard Golden Knight
Fireball
Zap Dark Prince Bandit Electro Wizard Golden Knight
Dark Prince
Zap Firecracker Fireball Bandit Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Fireball Dark Prince Electro Wizard
Electro Wizard
Zap Firecracker Fireball Dark Prince P.E.K.K.A Bandit
Golden Knight
Zap Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard Golden Knight
P.E.K.K.A Zap Firecracker Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Firecracker Dark Prince Bandit Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A
Fireball Zap Firecracker Dark Prince Bandit Electro Wizard
Electro Wizard Zap Firecracker Fireball
Zap Fireball P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Dark Prince Bandit Electro Wizard
Electro Wizard Zap Firecracker Fireball Dark Prince Bandit
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Fireball Dark Prince Bandit Electro Wizard
Fireball Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Zap Firecracker Dark Prince Bandit Electro Wizard Golden Knight
Zap Firecracker Fireball Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Firecracker Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Firecracker
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard Golden Knight
Dark Prince P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Firecracker Fireball Zap Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Firecracker Fireball Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince Golden Knight
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit Golden Knight
Firecracker Fireball
Electro Wizard Zap Firecracker Fireball Dark Prince P.E.K.K.A Golden Knight
Zap Firecracker Fireball Dark Prince P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit Golden Knight
Firecracker Fireball Zap Bandit Electro Wizard Golden Knight
Fireball Bandit
Firecracker Fireball Dark Prince
Fireball Zap Firecracker Dark Prince
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit Golden Knight
Fireball Electro Wizard
Firecracker Zap Fireball Dark Prince Bandit Electro Wizard Golden Knight
Fireball Zap Firecracker
Firecracker Fireball Bandit Golden Knight
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit Golden Knight
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Dark Prince Bandit Electro Wizard
Zap Firecracker Fireball Golden Knight
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Dark Prince
Firecracker Fireball Zap Bandit Electro Wizard Golden Knight
Fireball Zap Bandit Golden Knight
Fireball Zap Firecracker Bandit Golden Knight
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Fireball Dark Prince Bandit
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Dark Prince Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Fireball Electro Wizard Golden Knight
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Dark Prince Bandit Electro Wizard Golden Knight

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