My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Tornado Electro Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Earthquake Tornado

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Tornado P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Firecracker
Zap Earthquake Tornado P.E.K.K.A Ram Rider Mega Knight
Earthquake
Zap Firecracker Tornado P.E.K.K.A Ram Rider Mega Knight
Tornado
Zap P.E.K.K.A Firecracker Earthquake Ram Rider Mega Knight
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker Earthquake Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Zap Firecracker Earthquake Tornado P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Earthquake Tornado Electro Wizard Ram Rider

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Firecracker Earthquake Tornado P.E.K.K.A Ram Rider
Firecracker
Zap Earthquake Tornado P.E.K.K.A Electro Wizard Mega Knight
Earthquake
Zap Firecracker Tornado Mega Knight
Tornado
P.E.K.K.A Zap Firecracker Earthquake Electro Wizard Ram Rider Mega Knight
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Zap Tornado Electro Wizard
Mega Knight
Zap Firecracker Earthquake Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A Zap Firecracker Electro Wizard Ram Rider Mega Knight
Tornado P.E.K.K.A Ram Rider Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Earthquake Tornado P.E.K.K.A Mega Knight
Tornado Zap Firecracker Earthquake Electro Wizard Mega Knight
Tornado Electro Wizard Ram Rider Zap Firecracker
Earthquake Zap P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Tornado
Tornado Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Earthquake Tornado Ram Rider Mega Knight
Zap Firecracker Tornado Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Zap Earthquake Electro Wizard Ram Rider
Mega Knight Zap Firecracker Earthquake Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Tornado Zap P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Tornado P.E.K.K.A Electro Wizard
Mega Knight Zap Firecracker Tornado Electro Wizard Ram Rider
Zap Earthquake Tornado Firecracker Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Tornado Electro Wizard Ram Rider
Mega Knight Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Mega Knight
Firecracker Zap Tornado Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Mega Knight Ram Rider
Firecracker Mega Knight
Electro Wizard Zap Firecracker Tornado P.E.K.K.A
Mega Knight Zap Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap Tornado Electro Wizard Ram Rider
Earthquake
Earthquake Firecracker
Zap Firecracker Earthquake Mega Knight
Firecracker Zap Tornado Ram Rider
Firecracker Earthquake Tornado
Earthquake Zap Firecracker Tornado Ram Rider
Zap Firecracker Tornado Ram Rider
Tornado Electro Wizard
Firecracker Zap Earthquake Tornado Electro Wizard Ram Rider
Zap Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker Mega Knight
Earthquake Tornado
Zap Firecracker Earthquake Electro Wizard Mega Knight
Zap Firecracker Earthquake Tornado Mega Knight
Earthquake Mega Knight
Tornado
Tornado
Earthquake Zap
Zap Firecracker Earthquake Tornado Mega Knight
Firecracker Zap Earthquake Tornado Electro Wizard Ram Rider
Zap Tornado Ram Rider Mega Knight
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake Mega Knight
Zap Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Firecracker Tornado Electro Wizard Ram Rider
Firecracker Electro Wizard Mega Knight
Zap Firecracker Earthquake
Zap Tornado
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Wizard Mega Knight

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