My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Giant Skeleton Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Firecracker Clone Sparky
Barbarian Barrel
Firecracker Clone Executioner Giant Skeleton Sparky
The Log
Firecracker Clone Giant Skeleton Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Executioner Giant Skeleton Sparky
Fireball
Firecracker Clone Executioner Sparky
Poison
Firecracker Clone Executioner Sparky
Lightning
Executioner Sparky Monk
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Executioner Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Clone Tornado Executioner Monk Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Clone Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Sparky Executioner Giant Skeleton
Firecracker
Zap Tornado Giant Skeleton Sparky Monk
Clone
Giant Skeleton Sparky
Tornado
Zap Executioner Sparky Firecracker Giant Skeleton
Executioner
Tornado Zap
Giant Skeleton
Clone Zap Firecracker Tornado Sparky
Sparky
Zap Tornado Firecracker Clone Giant Skeleton
Monk
Firecracker

Defense Synergies 2 10

Zap
Firecracker Tornado Executioner Giant Skeleton Sparky
Firecracker
Zap Tornado Giant Skeleton
Clone
Tornado
Executioner Sparky Zap Firecracker Giant Skeleton Sparky
Executioner
Tornado Zap Giant Skeleton
Giant Skeleton
Zap Firecracker Tornado Executioner
Sparky
Tornado Zap Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner Sparky
Sparky Zap Firecracker Executioner Monk
Tornado Sparky Executioner Giant Skeleton
Sparky Firecracker Monk
Firecracker Tornado Giant Skeleton Sparky Monk
Tornado Zap Firecracker Executioner
Tornado Zap Firecracker Executioner
Zap Giant Skeleton Sparky Monk
Sparky Tornado
Tornado Firecracker Giant Skeleton Sparky
Executioner Zap Firecracker Tornado Giant Skeleton
Executioner Zap Firecracker Tornado
Sparky Zap Giant Skeleton
Executioner Sparky Zap Firecracker Tornado
Sparky
Tornado Monk Zap Sparky
Sparky Firecracker Tornado Executioner
Zap Firecracker Tornado Executioner
Zap Tornado Executioner Firecracker Giant Skeleton
Sparky Tornado
Firecracker Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Sparky
Zap Firecracker Executioner Monk
Giant Skeleton Zap Sparky
Giant Skeleton Zap Tornado Sparky Monk
Giant Skeleton Executioner Sparky
Firecracker Executioner Zap Tornado Monk
Sparky Giant Skeleton
Giant Skeleton Sparky
Zap Giant Skeleton Firecracker Tornado Sparky Monk
Sparky
Giant Skeleton Sparky
Monk Zap Tornado Giant Skeleton
Giant Skeleton Executioner Sparky
Firecracker Executioner Sparky
Sparky Zap Firecracker Tornado Executioner Giant Skeleton Monk
Executioner Zap Firecracker Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky Monk
Firecracker Monk Zap Tornado Executioner
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Executioner Zap Firecracker Sparky
Firecracker Executioner Zap Tornado Monk
Firecracker Tornado Executioner Sparky
Zap Firecracker Tornado Executioner
Monk Zap Firecracker Tornado
Tornado Sparky
Firecracker Monk Zap Tornado Sparky
Monk Zap Firecracker Tornado Executioner
Firecracker Executioner Sparky
Firecracker Monk
Zap Firecracker Sparky
Zap Firecracker Executioner Sparky
Firecracker Executioner Sparky
Monk Tornado Sparky
Sparky
Zap Firecracker Executioner Sparky Monk
Zap Firecracker Tornado Monk
Giant Skeleton Sparky Monk
Tornado
Tornado Sparky Monk
Zap Monk
Zap Firecracker Tornado Executioner Sparky
Firecracker Zap Tornado Executioner Sparky Monk
Zap Tornado Sparky Monk
Zap Firecracker Tornado Sparky
Zap Firecracker Tornado Executioner Sparky
Zap Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky Monk
Giant Skeleton Sparky
Firecracker Sparky Monk
Zap
Zap Firecracker Tornado Executioner Monk
Firecracker Executioner Sparky
Zap Firecracker Executioner
Monk Zap Tornado Giant Skeleton Sparky
Firecracker Executioner Sparky
Zap Firecracker Tornado Giant Skeleton Sparky
Firecracker Zap Tornado Executioner
Zap Firecracker Tornado Executioner Giant Skeleton Sparky Monk

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