My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Princess Bandit Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Skeleton King
Giant Snowball
Battle Ram Princess Skeleton King
Zap
Battle Ram Princess Bandit Skeleton King
Barbarian Barrel
Battle Ram Princess Bandit Magic Archer Skeleton King
The Log
Battle Ram Princess Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Battle Ram P.E.K.K.A Princess Bandit Magic Archer Skeleton King
Fireball
Battle Ram Princess Bandit Magic Archer Skeleton King
Poison
Princess Magic Archer Skeleton King
Lightning
Battle Ram Bandit Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Bandit Fireball Battle Ram Magic Archer Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Princess Bandit Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Princess Bandit Magic Archer
Fireball
Zap Battle Ram Princess Magic Archer Skeleton King
Battle Ram
Zap Bandit Magic Archer Fireball P.E.K.K.A Princess
P.E.K.K.A
Zap Magic Archer Battle Ram Princess
Princess
Zap Fireball Battle Ram P.E.K.K.A
Bandit
Battle Ram Zap Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball Bandit
Skeleton King
Fireball

Defense Synergies 1 10

Zap
Fireball P.E.K.K.A Princess Bandit Magic Archer
Fireball
Zap Princess Bandit
Battle Ram
P.E.K.K.A
Zap Princess
Princess
Zap Fireball P.E.K.K.A Bandit Skeleton King
Bandit
Zap Fireball Princess Magic Archer
Magic Archer
Zap Bandit
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
P.E.K.K.A Bandit Skeleton King
Fireball P.E.K.K.A Princess
Fireball Zap Bandit Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Princess Skeleton King
Bandit
Zap Fireball Princess Bandit Magic Archer Skeleton King
Zap Fireball Princess Magic Archer
P.E.K.K.A Zap Fireball Bandit
Fireball Zap P.E.K.K.A Princess Magic Archer Skeleton King
P.E.K.K.A Bandit Skeleton King
Zap Fireball P.E.K.K.A Bandit
Fireball P.E.K.K.A
Fireball Zap Bandit Magic Archer
Zap Fireball Princess Bandit Magic Archer
P.E.K.K.A
Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Magic Archer
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Bandit
Fireball Zap Princess Magic Archer
P.E.K.K.A Fireball Bandit
P.E.K.K.A
Zap P.E.K.K.A Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Bandit Skeleton King
Fireball Princess Magic Archer
Zap Fireball P.E.K.K.A Magic Archer Skeleton King
Zap Fireball P.E.K.K.A Princess Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Bandit
Fireball Zap Princess Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Zap Princess Magic Archer
Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap Bandit
Fireball
Zap Fireball Princess Bandit Magic Archer
Fireball Zap Princess Magic Archer
Fireball Princess Bandit Magic Archer
Fireball Princess Bandit Magic Archer
Princess Zap Fireball Magic Archer
Zap Fireball Princess Bandit Magic Archer
Magic Archer Fireball Princess Bandit
Fireball
Zap Fireball Princess Bandit Magic Archer
Zap Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Zap Fireball
Zap Fireball Princess Magic Archer
Fireball Zap Princess Bandit Magic Archer
Fireball Zap Princess Bandit Magic Archer
Fireball Zap Bandit Magic Archer
Zap Fireball Princess Magic Archer
Zap Fireball
Fireball
Zap Fireball Bandit Magic Archer
Zap Fireball Princess Magic Archer
P.E.K.K.A
Fireball Princess Magic Archer
Zap Fireball Princess Bandit Magic Archer
Fireball Zap Princess Magic Archer
Fireball
Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer Skeleton King
Zap Fireball
P.E.K.K.A
Zap Fireball Princess Magic Archer Skeleton King
Zap Fireball Princess Magic Archer
Zap Fireball Princess Bandit Magic Archer

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