My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Witch Lumberjack
Zap
Witch Prince Bandit
Barbarian Barrel
Witch Bandit Electro Wizard Lumberjack
The Log
Witch Prince Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Prince Bandit Electro Wizard Lumberjack
Fireball
Witch Bandit Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Witch Prince Bandit Electro Wizard Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Electro Wizard Lumberjack Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Electro Wizard

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Electro Wizard Witch Bandit Lumberjack Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Witch
Zap Prince Bandit Lumberjack Mega Knight
Prince
Zap Mega Knight Witch Electro Wizard Lumberjack
Bandit
Zap Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Prince Bandit Lumberjack Mega Knight
Lumberjack
Zap Witch Prince Bandit Electro Wizard Mega Knight
Mega Knight
Prince Zap Fireball Witch Bandit Electro Wizard Lumberjack

Defense Synergies 3 19

Zap
Fireball Electro Wizard Mega Knight Witch Prince Bandit Lumberjack
Fireball
Zap Bandit Electro Wizard Lumberjack Mega Knight
Witch
Zap Prince Bandit Electro Wizard Lumberjack Mega Knight
Prince
Zap Witch Electro Wizard
Bandit
Zap Fireball Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Witch Prince Bandit Lumberjack Mega Knight
Lumberjack
Zap Fireball Witch Bandit Electro Wizard
Mega Knight
Zap Fireball Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Lumberjack Zap Witch Prince Bandit Electro Wizard Mega Knight
Witch Prince Lumberjack Mega Knight Bandit Electro Wizard
Witch Prince Lumberjack Bandit Electro Wizard Mega Knight
Fireball Prince Lumberjack Mega Knight
Fireball Zap Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Fireball Witch
Zap Fireball Bandit Electro Wizard Mega Knight
Witch Prince Lumberjack
Prince Bandit Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Zap Fireball Bandit Lumberjack Mega Knight
Zap Fireball Witch Electro Wizard
Prince Lumberjack Mega Knight Zap Fireball Witch Bandit Electro Wizard
Fireball Mega Knight Zap Witch Prince Electro Wizard Lumberjack
Prince Bandit Electro Wizard Lumberjack Mega Knight
Zap Fireball Prince Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Witch Prince Electro Wizard Lumberjack
Fireball Mega Knight Zap Witch Prince Bandit Electro Wizard Lumberjack
Zap Witch Fireball Bandit Electro Wizard Lumberjack Mega Knight
Prince Electro Wizard Lumberjack
Mega Knight Fireball Witch Prince Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Witch Prince Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Prince Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Witch Prince Electro Wizard
Prince Lumberjack Mega Knight Zap Fireball Bandit Electro Wizard
Witch Prince Bandit Lumberjack Mega Knight
Fireball Zap Witch Electro Wizard
Prince Fireball Witch Bandit Electro Wizard Lumberjack
Mega Knight Prince Lumberjack
Zap Electro Wizard Mega Knight Fireball Witch Prince Bandit
Witch
Mega Knight Witch Prince Lumberjack
Mega Knight Zap Fireball Prince Electro Wizard
Prince Mega Knight Fireball Witch Bandit Lumberjack
Fireball Witch Mega Knight
Witch Electro Wizard Zap Fireball Prince Lumberjack
Mega Knight Zap Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball Prince
Fireball Zap Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap Bandit
Fireball Prince Electro Wizard Lumberjack
Zap Fireball Prince Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball Prince
Zap Fireball Witch Bandit
Fireball Bandit Mega Knight
Fireball
Zap Fireball Prince Bandit Electro Wizard Mega Knight
Zap Fireball Witch Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch Bandit Electro Wizard
Fireball Zap Witch Prince Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball Electro Wizard
Prince Mega Knight
Fireball
Zap Electro Wizard Fireball Witch Prince Bandit
Fireball Zap Witch Electro Wizard
Fireball
Fireball Prince Electro Wizard Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Prince Mega Knight
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Prince Bandit Electro Wizard Mega Knight

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