My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Baby Dragon
Zap
Battle Ram
Barbarian Barrel
Battle Ram Magic Archer
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A Magic Archer
Fireball
Battle Ram Baby Dragon Magic Archer
Poison
Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Mini P.E.K.K.A Battle Ram Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Mini P.E.K.K.A

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Mini P.E.K.K.A Baby Dragon Magic Archer
Fireball
Zap Tornado Battle Ram Baby Dragon Magic Archer
Mini P.E.K.K.A
Zap Tornado Baby Dragon Magic Archer
Battle Ram
Zap Magic Archer Fireball Tornado Baby Dragon P.E.K.K.A
Tornado
Zap Fireball Baby Dragon P.E.K.K.A Magic Archer Mini P.E.K.K.A Battle Ram
Baby Dragon
Tornado Zap Fireball Mini P.E.K.K.A Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Tornado Magic Archer Battle Ram Baby Dragon
Magic Archer
Battle Ram Tornado P.E.K.K.A Zap Fireball Mini P.E.K.K.A

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Tornado Baby Dragon P.E.K.K.A Magic Archer
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Tornado Baby Dragon Magic Archer
Battle Ram
Tornado
Fireball P.E.K.K.A Magic Archer Zap Mini P.E.K.K.A Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Baby Dragon
Magic Archer
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap
Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Tornado Zap Baby Dragon Magic Archer
Tornado Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Zap Fireball Tornado Baby Dragon Magic Archer
Zap Fireball Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Tornado Baby Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Zap Tornado Baby Dragon Magic Archer
Zap Tornado Baby Dragon Fireball Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Baby Dragon Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Mini P.E.K.K.A
Fireball Zap Tornado Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Tornado Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball Baby Dragon Magic Archer
Zap Fireball Mini P.E.K.K.A Tornado Baby Dragon P.E.K.K.A Magic Archer
Zap Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon
Fireball Zap Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Tornado Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Fireball Tornado Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Zap Fireball Tornado Baby Dragon Magic Archer
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Tornado Baby Dragon Magic Archer
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Baby Dragon Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Baby Dragon Magic Archer

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