My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Baby Dragon Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Night Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Baby Dragon Witch Night Witch
Fireball
Hog Rider Baby Dragon Witch Night Witch
Poison
Witch Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Night Witch
Rocket
Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mini P.E.K.K.A Baby Dragon Witch Golem Night Witch
Fireball
Zap Hog Rider Golem Baby Dragon
Mini P.E.K.K.A
Zap Hog Rider Baby Dragon Golem
Hog Rider
Zap Fireball Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Golem Zap Fireball Mini P.E.K.K.A Hog Rider Witch
Witch
Zap Hog Rider Baby Dragon Golem
Golem
Fireball Baby Dragon Night Witch Zap Mini P.E.K.K.A Witch
Night Witch
Golem Zap

Defense Synergies 2 7

Zap
Fireball Mini P.E.K.K.A Baby Dragon Witch Night Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Baby Dragon Witch
Hog Rider
Baby Dragon
Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Baby Dragon
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Zap Witch Night Witch
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Witch Night Witch
Fireball Mini P.E.K.K.A
Fireball Zap Baby Dragon Night Witch
Zap Fireball Baby Dragon Witch Night Witch
Zap Fireball Baby Dragon
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Night Witch
Witch Zap Fireball Baby Dragon Night Witch
Zap Fireball Baby Dragon Witch Night Witch
Mini P.E.K.K.A Night Witch Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Baby Dragon Witch Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch Night Witch
Fireball Zap Baby Dragon Witch Night Witch
Zap Baby Dragon Witch Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Baby Dragon
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball Night Witch
Mini P.E.K.K.A Witch Night Witch
Fireball Zap Baby Dragon Witch
Mini P.E.K.K.A Fireball Witch Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch
Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Fireball Witch Night Witch
Fireball Baby Dragon Witch
Witch Zap Fireball Mini P.E.K.K.A Baby Dragon Night Witch
Zap Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon Night Witch
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch Night Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fireball Witch Night Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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