My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Hog Rider Furnace Witch Ram Rider
Zap
Furnace Witch Ram Rider
Barbarian Barrel
Furnace Witch Magic Archer
The Log
Hog Rider Furnace Witch Ram Rider
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Hog Rider Witch Magic Archer Ram Rider
Fireball
Hog Rider Furnace Witch Magic Archer Ram Rider
Poison
Furnace Witch Magic Archer
Lightning
Furnace Witch Magic Archer Ram Rider
Rocket
Hog Rider Furnace Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Furnace Magic Archer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Furnace

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Ram Rider Furnace Witch Magic Archer Mega Knight
Fireball
Zap Hog Rider Magic Archer Ram Rider Mega Knight
Hog Rider
Zap Fireball Furnace Witch Magic Archer Mega Knight
Furnace
Zap Hog Rider Ram Rider
Witch
Zap Hog Rider Ram Rider Mega Knight
Magic Archer
Ram Rider Zap Fireball Hog Rider Mega Knight
Ram Rider
Zap Magic Archer Fireball Furnace Witch Mega Knight
Mega Knight
Zap Fireball Hog Rider Witch Magic Archer Ram Rider

Defense Synergies 2 10

Zap
Fireball Mega Knight Furnace Witch Magic Archer Ram Rider
Fireball
Zap Ram Rider Mega Knight
Hog Rider
Furnace
Zap Magic Archer
Witch
Zap Mega Knight
Magic Archer
Zap Furnace Ram Rider Mega Knight
Ram Rider
Zap Fireball Magic Archer
Mega Knight
Zap Fireball Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer Ram Rider
Zap Furnace Witch Ram Rider Mega Knight
Furnace Witch Ram Rider Mega Knight
Witch Furnace Ram Rider Mega Knight
Fireball Mega Knight
Fireball Zap Furnace Magic Archer Mega Knight
Furnace Ram Rider Zap Fireball Witch Magic Archer
Zap Fireball Magic Archer Ram Rider Mega Knight
Witch Furnace
Mega Knight
Witch Zap Fireball Furnace Magic Archer Ram Rider Mega Knight
Zap Fireball Furnace Witch Magic Archer Ram Rider
Furnace Mega Knight Zap Fireball Witch Ram Rider
Fireball Mega Knight Zap Furnace Witch Magic Archer
Furnace Ram Rider Mega Knight
Zap Fireball Furnace Ram Rider Mega Knight
Mega Knight Fireball Furnace Witch
Fireball Mega Knight Zap Furnace Witch Magic Archer Ram Rider
Zap Furnace Witch Fireball Magic Archer Ram Rider Mega Knight
Ram Rider
Mega Knight Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Furnace Witch
Fireball Zap Magic Archer Mega Knight
Mega Knight Zap Furnace Witch Ram Rider
Mega Knight Zap Fireball Ram Rider
Witch Ram Rider Mega Knight
Fireball Furnace Zap Witch Magic Archer Ram Rider
Fireball Furnace Witch Ram Rider
Mega Knight
Zap Mega Knight Fireball Witch Magic Archer
Witch
Mega Knight Witch
Mega Knight Zap Fireball
Mega Knight Fireball Witch Ram Rider
Fireball Furnace Witch Magic Archer Mega Knight
Witch Zap Fireball Furnace Magic Archer
Mega Knight Zap Fireball Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer Ram Rider
Fireball Magic Archer
Fireball
Fireball Zap Furnace Magic Archer Mega Knight
Fireball Zap Furnace Witch Magic Archer Ram Rider
Furnace Witch Magic Archer
Fireball Zap Magic Archer Ram Rider
Fireball Zap Ram Rider
Fireball
Zap Fireball Magic Archer Ram Rider
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Furnace Magic Archer
Zap Fireball Furnace Witch Magic Archer
Magic Archer Fireball Furnace Mega Knight
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Fireball Witch Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Witch Magic Archer Mega Knight
Witch
Fireball Zap Witch Magic Archer Ram Rider
Fireball Zap Witch Magic Archer Ram Rider Mega Knight
Fireball Zap Magic Archer
Zap Fireball Furnace Witch Magic Archer
Zap Fireball Witch
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Zap Fireball Witch Magic Archer
Fireball Zap Witch Magic Archer Ram Rider
Fireball
Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer
Zap Fireball
Mega Knight
Zap Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer Mega Knight

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