My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Executioner P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Flying Machine Furnace Graveyard
Zap
Flying Machine Furnace Graveyard
Barbarian Barrel
Furnace Executioner Graveyard
The Log
Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Flying Machine Furnace Graveyard
Royal Delivery
Flying Machine Executioner P.E.K.K.A Graveyard
Fireball
Flying Machine Furnace Executioner
Poison
Flying Machine Furnace Executioner Graveyard
Lightning
Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Flying Machine Furnace Executioner Graveyard P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Flying Machine Furnace

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Graveyard Flying Machine Furnace Executioner Golem
Fireball
Zap Golem Graveyard
Flying Machine
Zap Furnace P.E.K.K.A Golem Graveyard
Furnace
Zap Flying Machine P.E.K.K.A Golem Graveyard
Executioner
Zap P.E.K.K.A Golem
P.E.K.K.A
Zap Flying Machine Furnace Executioner Graveyard
Golem
Fireball Zap Flying Machine Furnace Executioner Graveyard
Graveyard
Zap Fireball Flying Machine Furnace P.E.K.K.A Golem

Defense Synergies 1 6

Zap
Fireball Flying Machine Furnace Executioner P.E.K.K.A
Fireball
Zap
Flying Machine
Zap Furnace P.E.K.K.A
Furnace
Zap Flying Machine
Executioner
Zap
P.E.K.K.A
Zap Flying Machine
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Executioner
P.E.K.K.A Zap Flying Machine Furnace Executioner
Furnace P.E.K.K.A Executioner
P.E.K.K.A Furnace
Fireball P.E.K.K.A
Fireball Zap Flying Machine Furnace Executioner
Furnace Zap Fireball Flying Machine Executioner
Zap Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Furnace
Executioner Zap Fireball Flying Machine Furnace
Executioner Zap Fireball Flying Machine Furnace
Furnace P.E.K.K.A Zap Fireball Flying Machine
Fireball Executioner Zap Furnace P.E.K.K.A
P.E.K.K.A Furnace
Zap Fireball Furnace P.E.K.K.A
Fireball Furnace Executioner P.E.K.K.A
Fireball Zap Flying Machine Furnace Executioner
Zap Furnace Executioner Fireball Flying Machine
P.E.K.K.A
Fireball Flying Machine Furnace Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A
Fireball Zap Flying Machine Executioner
P.E.K.K.A Zap Furnace
P.E.K.K.A Zap Fireball
P.E.K.K.A Executioner
Fireball Furnace Executioner Zap Flying Machine
P.E.K.K.A Fireball Flying Machine Furnace
P.E.K.K.A
Zap P.E.K.K.A Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Executioner
Fireball Flying Machine Furnace Executioner
Zap Fireball Flying Machine Furnace Executioner P.E.K.K.A
Executioner Zap Fireball Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Executioner
Fireball Flying Machine
Fireball Flying Machine
Fireball Executioner Zap Furnace
Fireball Executioner Zap Flying Machine Furnace
Flying Machine Furnace Executioner
Fireball Zap Flying Machine Executioner
Fireball Zap Flying Machine
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine Executioner
Flying Machine Fireball Executioner
Fireball Flying Machine
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine Furnace Executioner
Fireball Flying Machine Furnace Executioner
Fireball
Zap Fireball Flying Machine Executioner
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Furnace Executioner
Fireball Zap Flying Machine Executioner
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Furnace Executioner
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine Executioner
Fireball
Fireball Flying Machine Executioner
Zap Fireball Flying Machine Executioner
Zap Fireball
Flying Machine Executioner P.E.K.K.A
Zap Fireball Flying Machine
Zap Fireball Flying Machine Executioner
Zap Fireball Flying Machine Executioner

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