My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Witch
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Witch
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Mini P.E.K.K.A Valkyrie Hog Rider Witch
Fireball
Goblin Gang Hog Rider Witch
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Mini P.E.K.K.A Valkyrie Witch
Goblin Gang
Hog Rider Mini P.E.K.K.A Valkyrie
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Goblin Gang Valkyrie Hog Rider
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Mini P.E.K.K.A Witch
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Valkyrie Mini P.E.K.K.A Witch
Witch
Zap Valkyrie Hog Rider

Defense Synergies 2 13

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Zap
Fireball Mini P.E.K.K.A Fire Spirit Goblin Gang Valkyrie Witch
Goblin Gang
Zap Mini P.E.K.K.A Valkyrie
Fireball
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Fire Spirit Goblin Gang Fireball Valkyrie Witch
Valkyrie
Fire Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A Witch
Hog Rider
Witch
Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Mini P.E.K.K.A Zap Goblin Gang Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Witch Fire Spirit Valkyrie
Mini P.E.K.K.A Witch Goblin Gang Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Goblin Gang Fireball Fire Spirit Zap Valkyrie
Fire Spirit Zap Goblin Gang Fireball Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Fire Spirit Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Witch Zap Fireball
Zap Goblin Gang Fireball Witch
Mini P.E.K.K.A Fire Spirit Zap Goblin Gang Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Zap Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Fireball Zap Goblin Gang Valkyrie Witch
Zap Valkyrie Witch Fire Spirit Fireball
Mini P.E.K.K.A
Goblin Gang Valkyrie Fire Spirit Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Zap Mini P.E.K.K.A Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Zap Fireball
Goblin Gang Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Fireball Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Goblin Gang
Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Zap Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Zap Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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