My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Zappies Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Fire Spirit Flying Machine Zappies Clone Witch Lumberjack
Zap
Fire Spirit Flying Machine Zappies Clone Witch
Barbarian Barrel
Fire Spirit Zappies Clone Witch Electro Wizard Lumberjack
The Log
Fire Spirit Zappies Clone Witch Lumberjack
Earthquake
Zappies Clone Witch
Arrows
Fire Spirit Flying Machine Zappies Clone Witch
Royal Delivery
Fire Spirit Flying Machine Zappies Clone Witch Electro Wizard Lumberjack
Fireball
Flying Machine Zappies Clone Witch Electro Wizard Lumberjack
Poison
Flying Machine Zappies Clone Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Clone Flying Machine Zappies Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Clone Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Lumberjack
Zap
Electro Wizard Fire Spirit Flying Machine Zappies Witch Lumberjack
Flying Machine
Zap Zappies Clone Lumberjack
Zappies
Zap Flying Machine Clone Lumberjack
Clone
Flying Machine Zappies Witch Electro Wizard Lumberjack
Witch
Zap Clone Lumberjack
Electro Wizard
Zap Clone Lumberjack
Lumberjack
Fire Spirit Zap Flying Machine Zappies Clone Witch Electro Wizard

Defense Synergies 1 14

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Flying Machine Zappies Witch Lumberjack
Flying Machine
Zap Zappies Electro Wizard Lumberjack
Zappies
Zap Flying Machine Electro Wizard Lumberjack
Clone
Witch
Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Flying Machine Zappies Witch Lumberjack
Lumberjack
Zap Flying Machine Zappies Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Zappies Electro Wizard
Lumberjack Zap Flying Machine Zappies Witch Electro Wizard
Witch Lumberjack Fire Spirit Zappies Electro Wizard
Witch Lumberjack Zappies Electro Wizard
Lumberjack
Fire Spirit Zap Flying Machine Zappies Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Flying Machine Zappies Witch
Zap Flying Machine Electro Wizard
Zappies Witch Lumberjack
Fire Spirit Zappies Electro Wizard Lumberjack
Witch Electro Wizard Zap Flying Machine Zappies Lumberjack
Zap Flying Machine Zappies Witch Electro Wizard
Lumberjack Fire Spirit Zap Flying Machine Zappies Witch Electro Wizard
Fire Spirit Zap Zappies Witch Electro Wizard Lumberjack
Zappies Electro Wizard Lumberjack
Zap Zappies Electro Wizard Lumberjack
Zappies Witch Electro Wizard Lumberjack
Fire Spirit Zap Flying Machine Zappies Witch Electro Wizard Lumberjack
Zap Witch Fire Spirit Flying Machine Zappies Electro Wizard Lumberjack
Zappies Electro Wizard Lumberjack
Fire Spirit Flying Machine Zappies Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Zappies Witch Electro Wizard
Electro Wizard Zap Flying Machine Lumberjack
Zappies Lumberjack Zap Witch Electro Wizard
Lumberjack Zap Zappies Electro Wizard
Zappies Witch Lumberjack
Fire Spirit Zap Flying Machine Zappies Witch Electro Wizard
Flying Machine Zappies Witch Electro Wizard Lumberjack
Zappies Lumberjack
Zap Electro Wizard Flying Machine Zappies Witch
Witch Zappies
Flying Machine Zappies Witch Lumberjack
Zap Electro Wizard
Zappies Witch Lumberjack
Flying Machine Zappies Witch
Zappies Witch Electro Wizard Zap Flying Machine Lumberjack
Zap Flying Machine Zappies Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Electro Wizard
Flying Machine
Flying Machine
Fire Spirit Zap
Fire Spirit Zap Flying Machine Witch
Fire Spirit Flying Machine Witch
Fire Spirit Zap Flying Machine
Zap Flying Machine
Fire Spirit Electro Wizard Lumberjack
Zap Flying Machine Electro Wizard
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit
Flying Machine
Zap Flying Machine
Zap Flying Machine Witch
Flying Machine
Fire Spirit Zap Flying Machine Electro Wizard
Fire Spirit Zap Flying Machine Witch
Zap Flying Machine
Zap Fire Spirit Witch
Witch
Zap Flying Machine Witch Electro Wizard
Zap Flying Machine Witch
Zap
Fire Spirit Zap Flying Machine Witch Electro Wizard
Zap Electro Wizard Flying Machine Zappies Witch
Zap
Zap Zappies Electro Wizard
Zap Electro Wizard Fire Spirit Flying Machine Zappies Witch
Fire Spirit Zap Flying Machine Zappies Witch Electro Wizard
Flying Machine Electro Wizard Lumberjack
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Zappies Witch Electro Wizard
Zap Flying Machine Zappies Witch Electro Wizard
Zap Flying Machine Witch Electro Wizard

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