My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Fire Spirit Guards Baby Dragon Witch
Zap
Fire Spirit Guards Witch
Barbarian Barrel
Fire Spirit Guards Witch
The Log
Fire Spirit Mini P.E.K.K.A Guards Witch
Earthquake
Guards Witch
Arrows
Fire Spirit Guards Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Guards Baby Dragon Witch
Fireball
Baby Dragon Witch
Poison
Guards Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Guards Fireball Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Guards Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Baby Dragon
Zap
Fireball Giant Fire Spirit Mini P.E.K.K.A Guards Baby Dragon Witch
Fireball
Zap Giant Baby Dragon
Mini P.E.K.K.A
Giant Fire Spirit Zap Baby Dragon
Giant
Zap Mini P.E.K.K.A Fire Spirit Fireball Guards Baby Dragon Witch
Guards
Zap Giant
Baby Dragon
Fire Spirit Zap Fireball Mini P.E.K.K.A Giant Witch
Witch
Zap Giant Baby Dragon

Defense Synergies 2 12

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Guards Baby Dragon Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Guards Baby Dragon Witch
Giant
Guards
Zap Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Zap Mini P.E.K.K.A Guards Witch
Witch
Zap Mini P.E.K.K.A Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Zap Witch
Mini P.E.K.K.A Witch Fire Spirit
Mini P.E.K.K.A Witch Guards
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Guards Baby Dragon
Fire Spirit Zap Fireball Baby Dragon Witch
Zap Fireball Baby Dragon
Mini P.E.K.K.A Witch
Guards Fire Spirit Mini P.E.K.K.A
Guards Witch Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Mini P.E.K.K.A Fire Spirit Zap Fireball Guards Witch
Fire Spirit Fireball Zap Mini P.E.K.K.A Guards Baby Dragon Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Fire Spirit Fireball Zap Guards Baby Dragon Witch
Zap Baby Dragon Witch Fire Spirit Fireball Guards
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Baby Dragon
Guards Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Zap Fireball
Mini P.E.K.K.A Guards Witch
Fire Spirit Fireball Zap Baby Dragon Witch
Mini P.E.K.K.A Guards Fireball Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Guards
Mini P.E.K.K.A Guards Witch
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards Witch
Fireball Baby Dragon Witch
Guards Witch Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Fire Spirit Zap Baby Dragon
Fireball Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Baby Dragon
Fire Spirit Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fire Spirit Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Fire Spirit Zap Fireball Baby Dragon Witch
Zap Fireball Guards Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Guards Witch
Fireball Fire Spirit Zap Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Guards Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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