My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Hog Rider Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Fire Spirit Bomber Barbarians Hog Rider
Zap
Fire Spirit Bomber Prince X-Bow
Barbarian Barrel
Fire Spirit Bomber Barbarians X-Bow
The Log
Fire Spirit Bomber Barbarians Mini P.E.K.K.A Hog Rider Prince X-Bow
Earthquake
Bomber Barbarians Hog Rider X-Bow
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Mini P.E.K.K.A Hog Rider Prince
Fireball
Bomber Barbarians Hog Rider X-Bow
Poison
Bomber Barbarians X-Bow
Lightning
Mini P.E.K.K.A Prince X-Bow
Rocket
Barbarians Hog Rider Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Mini P.E.K.K.A Hog Rider Barbarians Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Zap Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Prince X-Bow
Bomber
Zap Mini P.E.K.K.A Hog Rider Prince X-Bow
Zap
Hog Rider Prince X-Bow Fire Spirit Bomber Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Fire Spirit Bomber Zap Hog Rider X-Bow
Hog Rider
Fire Spirit Zap Bomber Barbarians Mini P.E.K.K.A Prince
Prince
Zap Fire Spirit Bomber Hog Rider
X-Bow
Zap Fire Spirit Bomber Mini P.E.K.K.A

Defense Synergies 1 8

Fire Spirit
Zap Mini P.E.K.K.A
Bomber
Zap Mini P.E.K.K.A X-Bow
Zap
Mini P.E.K.K.A Fire Spirit Bomber Barbarians Prince X-Bow
Barbarians
Zap
Mini P.E.K.K.A
Zap Fire Spirit Bomber
Hog Rider
Prince
Zap
X-Bow
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap X-Bow
Barbarians Mini P.E.K.K.A Bomber Zap Prince X-Bow
Barbarians Mini P.E.K.K.A Prince Fire Spirit Bomber
Barbarians Mini P.E.K.K.A Prince Bomber
Bomber Barbarians Mini P.E.K.K.A Prince X-Bow
Fire Spirit Bomber Zap X-Bow
Fire Spirit Zap X-Bow
Zap Barbarians X-Bow
Barbarians Mini P.E.K.K.A Prince X-Bow
Fire Spirit Bomber Barbarians Mini P.E.K.K.A Prince
Barbarians Bomber Zap X-Bow
Zap
Barbarians Mini P.E.K.K.A Prince Fire Spirit Bomber Zap X-Bow
Fire Spirit Bomber Zap Barbarians Mini P.E.K.K.A Prince X-Bow
Barbarians Mini P.E.K.K.A Prince X-Bow
Barbarians Zap Mini P.E.K.K.A Prince X-Bow
Barbarians Bomber Mini P.E.K.K.A Prince X-Bow
Fire Spirit Bomber Zap Barbarians Prince X-Bow
Zap Fire Spirit Bomber Barbarians
Barbarians Mini P.E.K.K.A Prince
Bomber Fire Spirit Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Prince X-Bow
Bomber Zap Mini P.E.K.K.A Prince X-Bow
Barbarians Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Barbarians X-Bow
Barbarians Mini P.E.K.K.A Prince
Fire Spirit Zap
Mini P.E.K.K.A Prince Barbarians
Mini P.E.K.K.A Barbarians Prince
Zap Barbarians Mini P.E.K.K.A Prince X-Bow
Barbarians
Barbarians Mini P.E.K.K.A Prince
Zap Barbarians Prince
Barbarians Mini P.E.K.K.A Prince
Bomber Barbarians
Barbarians Bomber Zap Mini P.E.K.K.A Prince X-Bow
Bomber Zap Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Barbarians Prince
Bomber Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Bomber
X-Bow Fire Spirit Zap
Zap X-Bow
Fire Spirit Mini P.E.K.K.A Prince X-Bow
Zap Prince X-Bow
Fire Spirit Zap
Fire Spirit
X-Bow
Zap Prince X-Bow
X-Bow Bomber Zap
X-Bow
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Prince X-Bow
Fire Spirit Bomber Zap X-Bow
Prince X-Bow
Prince X-Bow
Zap Barbarians X-Bow
Zap Fire Spirit Bomber
X-Bow Zap
Zap Prince X-Bow
Zap X-Bow
Fire Spirit Zap X-Bow
Zap
Mini P.E.K.K.A
Bomber Zap X-Bow
Zap
Prince
Zap Fire Spirit Barbarians Prince X-Bow
Fire Spirit Zap
Mini P.E.K.K.A Prince
Bomber Zap
Zap
Prince
Zap
Zap
Zap Prince X-Bow

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