My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Baby Dragon Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch Royal Ghost
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch Royal Ghost
Fireball
Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Royal Ghost Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Royal Ghost Mini P.E.K.K.A

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mini P.E.K.K.A Baby Dragon
Zap
Hog Rider Fire Spirit Mini P.E.K.K.A Valkyrie Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Hog Rider Baby Dragon
Valkyrie
Fire Spirit Hog Rider Zap Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Hog Rider
Fire Spirit Zap Valkyrie Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Fire Spirit Zap Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Zap Valkyrie Hog Rider Baby Dragon Royal Ghost
Royal Ghost
Zap Valkyrie Witch

Defense Synergies 1 15

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Fire Spirit Valkyrie Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A
Zap Fire Spirit Valkyrie Baby Dragon Witch Royal Ghost
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Witch
Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost
Royal Ghost
Zap Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Zap Valkyrie Witch
Mini P.E.K.K.A Witch Fire Spirit Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon Royal Ghost
Fire Spirit Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Witch
Fire Spirit Mini P.E.K.K.A Valkyrie Royal Ghost
Valkyrie Witch Zap Baby Dragon Royal Ghost
Zap Baby Dragon Witch
Mini P.E.K.K.A Fire Spirit Zap Valkyrie Witch
Fire Spirit Valkyrie Zap Mini P.E.K.K.A Baby Dragon Witch Royal Ghost
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Zap Valkyrie Baby Dragon Witch Royal Ghost
Zap Valkyrie Baby Dragon Witch Fire Spirit Royal Ghost
Mini P.E.K.K.A
Valkyrie Royal Ghost Fire Spirit Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Witch Royal Ghost
Zap Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost
Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Zap
Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Zap Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Zap Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Zap Mini P.E.K.K.A Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Zap Baby Dragon Royal Ghost
Baby Dragon
Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Mini P.E.K.K.A
Zap Valkyrie
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Baby Dragon
Fire Spirit Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch Royal Ghost
Zap Baby Dragon Witch
Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Royal Ghost

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