My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Skeleton Army Baby Dragon Witch
Fireball
Skeleton Army Baby Dragon Witch
Poison
Skeleton Army Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Barbarian Barrel Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Barbarian Barrel Skeleton Army Baby Dragon Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Barbarian Barrel Skeleton Army

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Baby Dragon
Zap
Fire Spirit Barbarian Barrel Baby Dragon Witch Mega Knight
Barbarian Barrel
Zap Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Fire Spirit Zap Barbarian Barrel Witch Lightning Mega Knight
Witch
Zap Baby Dragon Mega Knight
Lightning
Baby Dragon
Mega Knight
Zap Barbarian Barrel Baby Dragon Witch

Defense Synergies 1 11

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Barbarian Barrel Skeleton Army Baby Dragon Witch
Barbarian Barrel
Zap Baby Dragon Witch Mega Knight
Skeleton Army
Zap
Baby Dragon
Zap Barbarian Barrel Witch Mega Knight
Witch
Zap Barbarian Barrel Baby Dragon Mega Knight
Lightning
Mega Knight
Zap Barbarian Barrel Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Barbarian Barrel Baby Dragon
Skeleton Army Zap Witch Mega Knight
Skeleton Army Witch Mega Knight Fire Spirit Lightning
Skeleton Army Witch Mega Knight
Lightning Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Fire Spirit Zap Baby Dragon Mega Knight
Lightning Fire Spirit Zap Baby Dragon Witch
Lightning Zap Barbarian Barrel Baby Dragon Mega Knight
Witch Skeleton Army
Skeleton Army Fire Spirit Barbarian Barrel Mega Knight
Skeleton Army Witch Zap Barbarian Barrel Baby Dragon Mega Knight
Zap Baby Dragon Witch
Skeleton Army Mega Knight Fire Spirit Zap Witch Lightning
Fire Spirit Skeleton Army Mega Knight Zap Barbarian Barrel Baby Dragon Witch
Skeleton Army Mega Knight
Skeleton Army Zap Lightning Mega Knight
Mega Knight Skeleton Army Witch
Fire Spirit Mega Knight Zap Barbarian Barrel Skeleton Army Baby Dragon Witch
Zap Barbarian Barrel Baby Dragon Witch Fire Spirit Mega Knight
Skeleton Army Mega Knight Fire Spirit Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Barbarian Barrel Witch
Zap Barbarian Barrel Baby Dragon Lightning Mega Knight
Skeleton Army Mega Knight Zap Witch Lightning
Skeleton Army Lightning Mega Knight Zap Barbarian Barrel
Skeleton Army Witch Mega Knight
Fire Spirit Zap Baby Dragon Witch
Skeleton Army Witch Lightning
Mega Knight Skeleton Army
Zap Lightning Mega Knight Barbarian Barrel Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Lightning Mega Knight Zap
Skeleton Army Lightning Mega Knight Witch
Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Zap Barbarian Barrel Baby Dragon Lightning
Mega Knight Zap Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Fire Spirit Zap Barbarian Barrel Baby Dragon Mega Knight
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Barbarian Barrel Baby Dragon Lightning
Zap Lightning
Lightning Fire Spirit
Lightning Zap Barbarian Barrel
Lightning Fire Spirit Zap Baby Dragon
Lightning Fire Spirit Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Zap Barbarian Barrel Baby Dragon
Lightning Zap Barbarian Barrel Baby Dragon Witch
Lightning Barbarian Barrel Baby Dragon Mega Knight
Lightning Barbarian Barrel
Lightning
Lightning Fire Spirit Zap Barbarian Barrel Baby Dragon Mega Knight
Lightning Fire Spirit Zap Barbarian Barrel Baby Dragon Witch Mega Knight
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Zap Barbarian Barrel Baby Dragon
Zap Fire Spirit Barbarian Barrel Baby Dragon Witch Mega Knight
Witch
Zap Barbarian Barrel Baby Dragon Witch Lightning
Lightning Zap Baby Dragon Witch Mega Knight
Lightning Zap Barbarian Barrel Baby Dragon
Lightning Fire Spirit Zap Baby Dragon Witch
Zap Lightning Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Fire Spirit Barbarian Barrel Skeleton Army Witch
Lightning Fire Spirit Zap Baby Dragon Witch
Barbarian Barrel
Lightning Baby Dragon Mega Knight
Zap Baby Dragon Lightning
Lightning Zap
Mega Knight
Zap Baby Dragon Witch Lightning
Zap Witch Lightning
Lightning Zap Barbarian Barrel Baby Dragon Witch Mega Knight

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