My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard Magic Archer
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Fireball
Bandit Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Dark Prince Bandit Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Dark Prince Electro Wizard Magic Archer Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Dark Prince Electro Wizard

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Dark Prince Bandit Magic Archer Mega Knight
Dark Prince
Zap Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A
Zap Electro Wizard Magic Archer Ram Rider
Bandit
Zap Dark Prince Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit Magic Archer Ram Rider Mega Knight
Magic Archer
P.E.K.K.A Ram Rider Zap Dark Prince Bandit Electro Wizard Mega Knight
Ram Rider
Zap Magic Archer Dark Prince P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight
Zap Bandit Electro Wizard Magic Archer Ram Rider

Defense Synergies 2 18

Zap
Electro Wizard Mega Knight Dark Prince P.E.K.K.A Bandit Magic Archer Ram Rider
Dark Prince
Zap Bandit Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Dark Prince Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Zap Dark Prince P.E.K.K.A Bandit Magic Archer Ram Rider Mega Knight
Magic Archer
Zap Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider
Zap Bandit Electro Wizard Magic Archer
Mega Knight
Zap Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Dark Prince P.E.K.K.A Mega Knight
Zap Dark Prince Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Ram Rider Zap Magic Archer
Zap P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider Mega Knight
P.E.K.K.A
Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Zap Dark Prince Bandit Magic Archer Ram Rider Mega Knight
Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Mega Knight Zap Dark Prince Bandit Electro Wizard Ram Rider
Mega Knight Zap Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Dark Prince P.E.K.K.A Electro Wizard
Mega Knight Zap Dark Prince Bandit Electro Wizard Magic Archer Ram Rider
Zap Dark Prince Bandit Electro Wizard Magic Archer Ram Rider Mega Knight
P.E.K.K.A Electro Wizard Ram Rider
Dark Prince Mega Knight P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Magic Archer Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Mega Knight Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider Mega Knight
Zap Electro Wizard Magic Archer Ram Rider
Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Dark Prince
Zap P.E.K.K.A Electro Wizard Mega Knight Dark Prince Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Bandit Ram Rider
Magic Archer Mega Knight
Electro Wizard Zap Dark Prince P.E.K.K.A Magic Archer
Mega Knight Zap Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Dark Prince
Zap Dark Prince Magic Archer Mega Knight
Zap Magic Archer Ram Rider
Magic Archer
Zap Magic Archer Ram Rider
Zap Bandit Ram Rider
Electro Wizard
Zap Dark Prince Bandit Electro Wizard Magic Archer Ram Rider
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit Mega Knight
Zap Dark Prince Bandit Electro Wizard Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Dark Prince Magic Archer Mega Knight
Zap Bandit Electro Wizard Magic Archer Ram Rider
Zap Bandit Magic Archer Ram Rider Mega Knight
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Zap Electro Wizard Dark Prince Bandit Magic Archer
Zap Electro Wizard Magic Archer Ram Rider
Dark Prince Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
Dark Prince P.E.K.K.A Mega Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Dark Prince Bandit Electro Wizard Magic Archer Mega Knight

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