My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Electro Wizard Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Cannon Witch Balloon Lumberjack Skeleton King
Zap
Cannon Witch Balloon Skeleton King
Barbarian Barrel
Cannon Witch Electro Wizard Lumberjack Skeleton King
The Log
Cannon Witch Lumberjack Skeleton King
Earthquake
Cannon Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Witch Balloon Electro Wizard Lumberjack Skeleton King
Fireball
Cannon Witch Balloon Electro Wizard Lumberjack Skeleton King
Poison
Cannon Witch Balloon Electro Wizard Skeleton King
Lightning
Cannon Witch Balloon Electro Wizard Lumberjack Skeleton King
Rocket
Witch Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Skeleton King

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Electro Wizard Lumberjack Skeleton King Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Cannon Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Witch The Log Lumberjack
Cannon
Witch
Zap Lumberjack Skeleton King
Balloon
Zap Lumberjack The Log Electro Wizard
The Log
Zap Balloon Lumberjack
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Witch The Log Electro Wizard
Skeleton King
Witch

Defense Synergies 3 12

Zap
Cannon Electro Wizard Witch The Log Lumberjack
Cannon
Zap The Log Witch Electro Wizard Lumberjack
Witch
Zap Cannon The Log Electro Wizard Lumberjack
Balloon
The Log
Cannon Zap Witch Electro Wizard Lumberjack
Electro Wizard
Zap Cannon Witch The Log Lumberjack
Lumberjack
Zap Cannon Witch The Log Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log Electro Wizard
Lumberjack Zap Cannon Witch The Log Electro Wizard
Cannon Witch Lumberjack Electro Wizard
Cannon Witch Lumberjack Electro Wizard Skeleton King
The Log Lumberjack
The Log Zap Cannon Electro Wizard Lumberjack
Electro Wizard Zap Cannon Witch
Zap Cannon The Log Electro Wizard
Cannon Witch Lumberjack Skeleton King
Cannon Electro Wizard Lumberjack
Witch Electro Wizard Zap Cannon The Log Lumberjack Skeleton King
Zap Witch Electro Wizard
Cannon Lumberjack Zap Witch The Log Electro Wizard
Zap Cannon Witch The Log Electro Wizard Lumberjack Skeleton King
Cannon Electro Wizard Lumberjack Skeleton King
Zap Cannon The Log Electro Wizard Lumberjack
Cannon Witch Electro Wizard Lumberjack
Cannon Zap Witch The Log Electro Wizard Lumberjack
Zap Witch The Log Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Cannon Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap The Log Lumberjack
Lumberjack Zap Witch The Log Electro Wizard
Lumberjack Zap The Log Electro Wizard
Cannon Witch Lumberjack
Zap Witch Electro Wizard
Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Witch The Log
Witch Cannon
Witch Lumberjack
Zap The Log Electro Wizard
Cannon Witch Lumberjack Skeleton King
Cannon Witch
Witch Electro Wizard Zap The Log Lumberjack Skeleton King
Zap Cannon Witch The Log Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Zap Skeleton King
Zap
Zap Witch The Log Electro Wizard Skeleton King
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: