My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Giant Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Cannon Baby Dragon Night Witch Skeleton King
Zap
Cannon Night Witch Skeleton King
Barbarian Barrel
Cannon Night Witch Skeleton King
The Log
Cannon Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Night Witch Skeleton King
Royal Delivery
Baby Dragon Night Witch Skeleton King
Fireball
Cannon Baby Dragon Night Witch Skeleton King
Poison
Cannon Night Witch Skeleton King
Lightning
Cannon Baby Dragon Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Baby Dragon Night Witch Skeleton King Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Tornado Baby Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Baby Dragon Night Witch
Cannon
Tornado
Zap Baby Dragon Electro Giant Night Witch
Baby Dragon
Tornado Zap Lightning Electro Giant
Lightning
Electro Giant Baby Dragon
Electro Giant
Tornado Lightning Baby Dragon
Night Witch
Zap Tornado Skeleton King
Skeleton King
Night Witch

Defense Synergies 1 10

Zap
Cannon Tornado Baby Dragon Night Witch
Cannon
Zap Baby Dragon Electro Giant Night Witch
Tornado
Zap Baby Dragon Electro Giant Skeleton King
Baby Dragon
Zap Cannon Tornado Skeleton King
Lightning
Electro Giant
Cannon Tornado
Night Witch
Zap Cannon
Skeleton King
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Baby Dragon
Zap Cannon Night Witch
Cannon Tornado Lightning Night Witch
Cannon Night Witch Skeleton King
Lightning Tornado
Tornado Zap Cannon Baby Dragon Night Witch
Tornado Lightning Zap Cannon Baby Dragon Night Witch
Lightning Zap Cannon Baby Dragon Electro Giant
Cannon Tornado Night Witch Skeleton King
Tornado Cannon Night Witch
Zap Cannon Tornado Baby Dragon Electro Giant Night Witch Skeleton King
Zap Tornado Baby Dragon Night Witch
Cannon Night Witch Zap Lightning
Zap Cannon Tornado Baby Dragon Night Witch Skeleton King
Cannon Skeleton King
Tornado Zap Cannon Lightning Electro Giant
Cannon Tornado Night Witch
Cannon Zap Tornado Baby Dragon Night Witch
Zap Tornado Baby Dragon Cannon
Cannon Tornado
Cannon Baby Dragon Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant
Zap Baby Dragon Lightning
Zap Lightning
Lightning Zap Tornado Night Witch
Cannon Night Witch
Electro Giant Zap Tornado Baby Dragon
Lightning Night Witch
Zap Lightning Tornado Baby Dragon
Cannon
Lightning Zap Tornado Electro Giant
Lightning Cannon Night Witch Skeleton King
Cannon Baby Dragon Electro Giant
Electro Giant Zap Tornado Baby Dragon Lightning Night Witch Skeleton King
Zap Cannon Baby Dragon Electro Giant Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Tornado Baby Dragon
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Electro Giant Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon Lightning
Zap Tornado Lightning
Lightning Tornado Night Witch
Lightning Zap Tornado
Lightning Zap Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Lightning Night Witch
Lightning Zap Baby Dragon
Lightning Zap Tornado Baby Dragon Electro Giant
Lightning Baby Dragon Night Witch
Lightning Tornado
Tornado Lightning
Lightning Zap Baby Dragon
Zap Tornado Electro Giant Baby Dragon
Zap Tornado Baby Dragon Lightning
Lightning Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon Electro Giant Night Witch
Zap Lightning Electro Giant
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Night Witch
Lightning Zap Tornado Baby Dragon
Lightning Baby Dragon
Zap Baby Dragon Lightning Skeleton King
Lightning Zap Tornado Electro Giant
Zap Electro Giant Tornado Baby Dragon Lightning Skeleton King
Zap Tornado Lightning
Lightning Zap Tornado Baby Dragon Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: