My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Giant
Giant Snowball
Bats Cannon Goblin Gang Skeleton Barrel Witch
Zap
Bats Cannon Goblin Gang Skeleton Barrel Royal Giant Witch
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Witch
The Log
Cannon Goblin Gang Skeleton Barrel Royal Giant Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Bats Goblin Gang Skeleton Barrel Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Witch
Fireball
Cannon Goblin Gang Skeleton Barrel Witch
Poison
Bats Cannon Goblin Gang Skeleton Barrel Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Goblin Gang Skeleton Barrel Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Giant Zap
Zap
Bats Skeleton Barrel Royal Giant Witch The Log
Cannon
Goblin Gang
Skeleton Barrel Royal Giant
Skeleton Barrel
Bats Royal Giant Zap Goblin Gang Witch
Royal Giant
Bats Skeleton Barrel Zap Goblin Gang Witch The Log
Witch
Zap Skeleton Barrel Royal Giant
The Log
Zap Royal Giant

Defense Synergies 2 11

Bats
Zap Cannon The Log
Zap
Cannon Bats Goblin Gang Skeleton Barrel Witch The Log
Cannon
Zap The Log Bats Goblin Gang Witch
Goblin Gang
Zap Cannon The Log
Skeleton Barrel
Zap
Royal Giant
Witch
Zap Cannon The Log
The Log
Cannon Bats Zap Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel The Log
Bats Zap Cannon Goblin Gang Witch The Log
Cannon Goblin Gang Witch Bats
Cannon Witch Bats Goblin Gang
The Log
Goblin Gang The Log Bats Zap Cannon
Bats Zap Cannon Goblin Gang Witch
Zap Cannon Skeleton Barrel The Log
Cannon Witch Goblin Gang
Goblin Gang Cannon
Bats Goblin Gang Witch Zap Cannon The Log
Bats Zap Goblin Gang Witch
Cannon Bats Zap Goblin Gang Witch The Log
Bats Zap Cannon Goblin Gang Witch The Log
Cannon Goblin Gang
Zap Cannon Goblin Gang The Log
Bats Cannon Goblin Gang Witch
Cannon Bats Zap Goblin Gang Witch The Log
Zap Witch The Log Bats Cannon
Cannon
Goblin Gang Bats Cannon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Zap Goblin Gang Skeleton Barrel The Log
Goblin Gang Bats Zap Witch The Log
Goblin Gang Bats Zap The Log
Cannon Goblin Gang Witch
Bats Zap Goblin Gang Skeleton Barrel Witch
Goblin Gang Bats Witch
Zap Bats Witch The Log
Witch Cannon Goblin Gang
Bats Witch
Zap The Log
Cannon Goblin Gang Witch
Cannon Witch
Goblin Gang Witch Bats Zap The Log
Bats Zap Cannon Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Zap The Log
Bats Zap Skeleton Barrel Witch
Witch The Log
The Log Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Bats Goblin Gang
Zap Skeleton Barrel The Log
Zap
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Witch The Log
Skeleton Barrel The Log
Bats
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Witch The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap The Log Witch
Witch
The Log Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch The Log
Zap Skeleton Barrel The Log
Bats Zap Witch
Zap Bats Skeleton Barrel Witch
Zap The Log
Zap
The Log
Zap Skeleton Barrel Bats Goblin Gang Witch
Zap Witch
The Log
Goblin Gang
The Log Zap Skeleton Barrel
Zap
Zap Bats Goblin Gang Witch The Log
Bats Zap Witch
Zap Skeleton Barrel Witch The Log

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