My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Cannon Hog Rider Inferno Dragon
Zap
Bats Cannon Inferno Dragon
Barbarian Barrel
Knight Cannon Ice Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Ice Wizard Inferno Dragon
Fireball
Cannon Hog Rider Ice Wizard Inferno Dragon
Poison
Bats Cannon Ice Wizard
Lightning
Knight Cannon Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Cannon Ice Wizard Hog Rider Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Inferno Dragon
Zap
Hog Rider Bats Knight Ice Wizard
Knight
Bats Hog Rider Zap Ice Wizard
Cannon
Hog Rider
Bats Zap Knight Rocket
Rocket
Hog Rider
Ice Wizard
Zap Knight
Inferno Dragon
Bats

Defense Synergies 4 11

Bats
Knight Zap Cannon Ice Wizard Inferno Dragon
Zap
Cannon Bats Knight Ice Wizard Inferno Dragon
Knight
Bats Cannon Ice Wizard Zap
Cannon
Zap Knight Bats Rocket Ice Wizard Inferno Dragon
Hog Rider
Rocket
Cannon
Ice Wizard
Knight Bats Zap Cannon Inferno Dragon
Inferno Dragon
Bats Zap Cannon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon
Inferno Dragon Bats Zap Knight Cannon Ice Wizard
Cannon Rocket Bats Knight Ice Wizard Inferno Dragon
Cannon Inferno Dragon Bats Knight Ice Wizard
Rocket
Bats Zap Cannon Ice Wizard
Bats Rocket Inferno Dragon Zap Cannon Ice Wizard
Rocket Zap Cannon
Cannon Inferno Dragon Ice Wizard
Knight Cannon Ice Wizard
Bats Ice Wizard Zap Knight Cannon
Inferno Dragon Bats Zap Ice Wizard
Cannon Bats Zap Knight Rocket Ice Wizard
Rocket Bats Zap Cannon
Inferno Dragon Knight Cannon
Rocket Zap Cannon Inferno Dragon
Bats Knight Cannon
Cannon Bats Zap Knight Ice Wizard
Zap Bats Knight Cannon Ice Wizard Inferno Dragon
Cannon Inferno Dragon
Bats Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Rocket Inferno Dragon
Bats Zap Knight Rocket
Rocket Bats Zap Knight
Knight Cannon Inferno Dragon
Rocket Bats Zap Ice Wizard
Rocket Bats Knight Ice Wizard
Knight Inferno Dragon
Zap Rocket Bats Knight Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Bats Knight
Rocket Zap
Rocket Knight Cannon
Cannon
Bats Zap Knight Rocket Inferno Dragon
Bats Zap Cannon Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Ice Wizard
Rocket
Knight Rocket
Rocket Zap
Bats Zap Rocket Ice Wizard
Zap Ice Wizard
Zap
Rocket Bats
Rocket Zap Knight
Zap Rocket
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket
Bats Rocket
Rocket Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Rocket Zap
Bats Zap Ice Wizard
Zap Rocket Bats
Zap Rocket
Zap Rocket
Rocket
Zap Bats Rocket
Rocket Zap Ice Wizard
Knight Rocket
Zap
Rocket Zap
Zap Bats Rocket
Bats Zap Rocket
Zap Rocket

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