My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Firecracker Bandit Ram Rider
Barbarian Barrel
Cannon Firecracker Bandit Electro Wizard
The Log
Cannon Firecracker Bandit Ram Rider
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Cannon Firecracker Bandit Electro Wizard Ram Rider
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Bandit Electro Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Bandit

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Ram Rider Bandit
Cannon
Firecracker
Zap P.E.K.K.A Bandit Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Zap Electro Wizard Firecracker Ram Rider
Bandit
Zap Firecracker Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Lightning Firecracker P.E.K.K.A Bandit Electro Wizard

Defense Synergies 2 14

Zap
Cannon Electro Wizard Firecracker P.E.K.K.A Bandit Ram Rider
Cannon
Zap Firecracker Bandit Electro Wizard
Firecracker
Zap Cannon P.E.K.K.A Bandit Electro Wizard
Lightning
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Cannon Firecracker Electro Wizard Ram Rider
Electro Wizard
Zap Cannon Firecracker P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Firecracker Electro Wizard Ram Rider
P.E.K.K.A Zap Cannon Firecracker Bandit Electro Wizard Ram Rider
Cannon P.E.K.K.A Ram Rider Lightning Bandit Electro Wizard
Cannon P.E.K.K.A Firecracker Bandit Electro Wizard Ram Rider
Lightning Firecracker P.E.K.K.A
Zap Cannon Firecracker Bandit Electro Wizard
Lightning Electro Wizard Ram Rider Zap Cannon Firecracker
Lightning Zap Cannon P.E.K.K.A Bandit Electro Wizard Ram Rider
Cannon P.E.K.K.A
Cannon Firecracker Bandit Electro Wizard
Electro Wizard Zap Cannon Firecracker Bandit Ram Rider
Zap Firecracker Electro Wizard Ram Rider
Cannon P.E.K.K.A Zap Lightning Bandit Electro Wizard Ram Rider
Zap Cannon Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Bandit Electro Wizard Ram Rider
Zap Cannon Lightning P.E.K.K.A Bandit Electro Wizard Ram Rider
Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Zap Firecracker Bandit Electro Wizard Ram Rider
Zap Cannon Firecracker Bandit Electro Wizard Ram Rider
P.E.K.K.A Cannon Electro Wizard Ram Rider
Cannon Firecracker P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Lightning
P.E.K.K.A Bandit Zap Lightning Electro Wizard Ram Rider
Lightning P.E.K.K.A Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Cannon Bandit Ram Rider
Firecracker Zap Electro Wizard Ram Rider
P.E.K.K.A Lightning Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Firecracker Bandit
P.E.K.K.A Cannon
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Cannon Bandit Ram Rider
Cannon Firecracker
Electro Wizard Zap Firecracker Lightning P.E.K.K.A
Zap Cannon Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Bandit
Firecracker Zap Bandit Electro Wizard Ram Rider
Lightning Bandit
Lightning Firecracker
Zap Firecracker
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Lightning Ram Rider
Zap Firecracker Lightning Bandit Ram Rider
Lightning Electro Wizard
Firecracker Lightning Zap Bandit Electro Wizard Ram Rider
Lightning Zap Firecracker
Lightning Firecracker Bandit
Lightning Firecracker Bandit
Lightning Zap Firecracker
Lightning Zap Firecracker Bandit
Lightning Firecracker Bandit
Lightning
Lightning
Lightning Zap Firecracker Bandit Electro Wizard
Lightning Zap Firecracker
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker
Firecracker Zap Lightning Bandit Electro Wizard Ram Rider
Lightning Zap Bandit Ram Rider
Lightning Zap Firecracker Bandit
Lightning Zap Firecracker Electro Wizard
Zap Lightning Electro Wizard Firecracker
Lightning
Lightning Zap Bandit
Zap Lightning Firecracker Electro Wizard
P.E.K.K.A
Firecracker Lightning
Zap Lightning Electro Wizard Bandit
Lightning Zap Firecracker Electro Wizard Ram Rider
Lightning Firecracker Electro Wizard
Zap Firecracker Lightning
Lightning Zap
Firecracker P.E.K.K.A
Zap Firecracker Lightning Electro Wizard
Firecracker Zap Lightning Electro Wizard
Lightning Zap Firecracker Bandit Electro Wizard

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