My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Witch
Zap
Bomber Witch Bandit
Barbarian Barrel
Bomber Valkyrie Witch Bandit Electro Wizard
The Log
Bomber Mini P.E.K.K.A Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Witch Bandit Electro Wizard
Fireball
Bomber Witch Bandit Electro Wizard
Poison
Bomber Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Bandit Mini P.E.K.K.A Valkyrie Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Valkyrie Bandit
Zap
Electro Wizard Bomber Mini P.E.K.K.A Valkyrie Witch Bandit
Mini P.E.K.K.A
Bomber Zap Valkyrie Rage Electro Wizard
Valkyrie
Bomber Zap Mini P.E.K.K.A Witch Bandit Electro Wizard
Rage
Witch Mini P.E.K.K.A Electro Wizard
Witch
Rage Zap Valkyrie Bandit
Bandit
Bomber Zap Valkyrie Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Rage Bandit

Defense Synergies 3 16

Bomber
Zap Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Valkyrie Witch Bandit
Mini P.E.K.K.A
Zap Electro Wizard Bomber Valkyrie Witch
Valkyrie
Bomber Zap Mini P.E.K.K.A Witch Bandit Electro Wizard
Rage
Witch
Zap Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Bandit
Bomber Zap Valkyrie Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Valkyrie Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Bomber Zap Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Witch Bomber Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Witch Bomber Valkyrie Bandit Electro Wizard
Bomber Mini P.E.K.K.A Valkyrie
Bomber Zap Valkyrie Bandit Electro Wizard
Electro Wizard Zap Witch
Zap Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Bomber Zap Bandit
Zap Witch Electro Wizard
Mini P.E.K.K.A Bomber Zap Valkyrie Witch Bandit Electro Wizard
Bomber Valkyrie Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Zap Mini P.E.K.K.A Bandit Electro Wizard
Bomber Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Bomber Zap Valkyrie Witch Bandit Electro Wizard
Zap Valkyrie Witch Bomber Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Valkyrie Mini P.E.K.K.A Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Bomber Zap Mini P.E.K.K.A Valkyrie
Bandit Zap Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Zap Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Bandit
Zap Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Wizard Mini P.E.K.K.A Valkyrie Witch Bandit
Witch
Mini P.E.K.K.A Valkyrie Witch
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Bandit
Bomber Valkyrie Witch
Witch Electro Wizard Bomber Zap Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Zap Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie
Bomber Zap Valkyrie
Zap Witch
Bomber Witch
Zap
Zap Bandit
Mini P.E.K.K.A Electro Wizard
Zap Valkyrie Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Bomber Zap Witch Bandit
Bandit
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Bandit Electro Wizard
Bomber Zap Valkyrie Witch
Zap
Zap Bomber Valkyrie Witch
Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Bomber Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Witch Bandit
Zap Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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