My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Bandit
Giant Snowball
Bomber Witch Electro Dragon
Zap
Bomber Witch Bandit
Barbarian Barrel
Bomber Witch Bandit
The Log
Bomber Mini P.E.K.K.A Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Witch Electro Dragon Bandit
Fireball
Bomber Witch Electro Dragon Bandit
Poison
Bomber Witch Electro Dragon
Lightning
Mini P.E.K.K.A Witch Electro Dragon Bandit
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Bandit Mini P.E.K.K.A Giant Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A Bandit
Zap
Giant Bomber Mini P.E.K.K.A Witch Electro Dragon The Log Bandit
Mini P.E.K.K.A
Giant Bomber Zap The Log
Giant
Bomber Zap Mini P.E.K.K.A Electro Dragon Witch The Log Bandit
Witch
Zap Giant Bandit
Electro Dragon
Giant Zap
The Log
Zap Mini P.E.K.K.A Giant Bandit
Bandit
Bomber Zap Giant Witch The Log

Defense Synergies 2 15

Bomber
Zap Mini P.E.K.K.A The Log Bandit
Zap
Mini P.E.K.K.A Bomber Witch Electro Dragon The Log Bandit
Mini P.E.K.K.A
Zap The Log Bomber Witch Electro Dragon
Giant
Witch
Zap Mini P.E.K.K.A Electro Dragon The Log Bandit
Electro Dragon
Zap Mini P.E.K.K.A Witch The Log
The Log
Mini P.E.K.K.A Bomber Zap Witch Electro Dragon Bandit
Bandit
Bomber Zap Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon The Log
Mini P.E.K.K.A Bomber Zap Witch Electro Dragon The Log Bandit
Mini P.E.K.K.A Witch Bomber Electro Dragon Bandit
Mini P.E.K.K.A Witch Bomber Electro Dragon Bandit
Bomber Mini P.E.K.K.A The Log
The Log Bomber Zap Electro Dragon Bandit
Zap Witch Electro Dragon
Zap Electro Dragon The Log Bandit
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Bandit
Witch Bomber Zap Electro Dragon The Log Bandit
Zap Witch Electro Dragon
Mini P.E.K.K.A Bomber Zap Witch Electro Dragon The Log Bandit
Bomber Zap Mini P.E.K.K.A Witch Electro Dragon The Log
Mini P.E.K.K.A Bandit
Zap Mini P.E.K.K.A The Log Bandit
Bomber Mini P.E.K.K.A Witch Electro Dragon
Bomber Zap Witch Electro Dragon The Log Bandit
Zap Witch The Log Bomber Electro Dragon Bandit
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Witch Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bandit
Bandit Bomber Zap Mini P.E.K.K.A Electro Dragon The Log
Bandit Zap Mini P.E.K.K.A Witch Electro Dragon The Log
Mini P.E.K.K.A Zap The Log Bandit
Mini P.E.K.K.A Witch Bandit
Zap Witch Electro Dragon
Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A
Zap Electro Dragon Mini P.E.K.K.A Witch The Log Bandit
Witch
Mini P.E.K.K.A Witch Electro Dragon
Zap The Log
Mini P.E.K.K.A Witch Bandit
Bomber Witch Electro Dragon
Witch Electro Dragon Bomber Zap Mini P.E.K.K.A The Log
Bomber Zap Mini P.E.K.K.A Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Bandit
Zap Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
The Log
Bomber Zap The Log
Zap Witch Electro Dragon
Bomber Witch The Log
The Log Zap Electro Dragon
The Log Zap Electro Dragon Bandit
Mini P.E.K.K.A Electro Dragon
Zap Electro Dragon The Log Bandit
Zap Electro Dragon
The Log Bandit
Electro Dragon Bandit
Zap The Log
Bomber Zap Witch Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Electro Dragon The Log Bandit
Bomber Zap Witch Electro Dragon The Log
The Log
The Log
Zap Electro Dragon The Log
Zap The Log Bomber Witch Electro Dragon
Witch
The Log Zap Witch Electro Dragon Bandit
Zap Witch Electro Dragon The Log Bandit
Zap The Log Bandit
Zap Witch Electro Dragon
Zap Electro Dragon Witch
Mini P.E.K.K.A
Bomber Zap Electro Dragon The Log Bandit
Zap Electro Dragon
The Log
Zap Witch Electro Dragon Bandit
Zap Witch Electro Dragon
The Log
Mini P.E.K.K.A Electro Dragon
The Log Bomber Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Witch The Log
Zap Witch Electro Dragon
Electro Dragon Zap Witch The Log Bandit

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