My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Witch Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Flying Machine Witch Lumberjack
Zap
Bomber Flying Machine Witch Bandit
Barbarian Barrel
Bomber Witch Bandit Lumberjack
The Log
Bomber Witch Bandit Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Flying Machine Witch
Royal Delivery
Bomber Flying Machine Witch Bandit Lumberjack
Fireball
Bomber Flying Machine Witch Bandit Lumberjack
Poison
Bomber Flying Machine Witch
Lightning
Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Bandit Flying Machine Poison Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Bandit Flying Machine

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Bandit Lumberjack Mega Knight
Zap
Bomber Flying Machine Poison Witch Bandit Lumberjack Mega Knight
Flying Machine
Zap Lumberjack Mega Knight
Poison
Zap Mega Knight
Witch
Zap Bandit Lumberjack Mega Knight
Bandit
Bomber Zap Witch Lumberjack Mega Knight
Lumberjack
Bomber Zap Flying Machine Witch Bandit Mega Knight
Mega Knight
Bomber Zap Flying Machine Poison Witch Bandit Lumberjack

Defense Synergies 1 16

Bomber
Zap Bandit
Zap
Mega Knight Bomber Flying Machine Poison Witch Bandit Lumberjack
Flying Machine
Zap Bandit Lumberjack Mega Knight
Poison
Zap Mega Knight
Witch
Zap Bandit Lumberjack Mega Knight
Bandit
Bomber Zap Flying Machine Witch Lumberjack Mega Knight
Lumberjack
Zap Flying Machine Witch Bandit
Mega Knight
Zap Flying Machine Poison Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine
Lumberjack Bomber Zap Flying Machine Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Bomber Bandit
Witch Lumberjack Bomber Bandit Mega Knight
Bomber Poison Lumberjack Mega Knight
Bomber Zap Flying Machine Bandit Lumberjack Mega Knight
Zap Flying Machine Poison Witch
Zap Flying Machine Poison Bandit Mega Knight
Witch Lumberjack
Bomber Bandit Lumberjack Mega Knight
Poison Witch Bomber Zap Flying Machine Bandit Lumberjack Mega Knight
Zap Flying Machine Poison Witch
Lumberjack Mega Knight Bomber Zap Flying Machine Witch Bandit
Bomber Mega Knight Zap Poison Witch Lumberjack
Bandit Lumberjack Mega Knight
Zap Bandit Lumberjack Mega Knight
Mega Knight Bomber Poison Witch Lumberjack
Mega Knight Bomber Zap Flying Machine Witch Bandit Lumberjack
Zap Poison Witch Bomber Flying Machine Bandit Lumberjack Mega Knight
Lumberjack
Bomber Mega Knight Flying Machine Poison Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Bandit
Poison Bandit Bomber Zap Flying Machine Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Witch
Lumberjack Mega Knight Zap Bandit
Witch Bandit Lumberjack Mega Knight
Poison Zap Flying Machine Witch
Flying Machine Witch Bandit Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Flying Machine Poison Witch Bandit
Witch
Mega Knight Flying Machine Witch Lumberjack
Mega Knight Zap Poison
Mega Knight Witch Bandit Lumberjack
Bomber Flying Machine Witch Mega Knight
Witch Bomber Zap Flying Machine Poison Lumberjack
Poison Mega Knight Bomber Zap Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Bandit
Poison Zap Flying Machine Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Bomber Poison Zap Mega Knight
Poison Zap Flying Machine Witch
Bomber Flying Machine Poison Witch
Poison Zap Flying Machine
Poison Zap Flying Machine Bandit
Poison Lumberjack
Poison Zap Flying Machine Bandit
Poison Zap Flying Machine
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Zap Flying Machine Poison
Bomber Zap Flying Machine Poison Witch Bandit
Flying Machine Poison Bandit Mega Knight
Poison
Bomber
Bomber Zap Flying Machine Poison Bandit Mega Knight
Bomber Zap Flying Machine Poison Witch Mega Knight
Poison Mega Knight
Poison
Zap Flying Machine Poison
Zap Poison Bomber Witch Mega Knight
Witch
Poison Zap Flying Machine Witch Bandit
Zap Flying Machine Poison Witch Bandit Mega Knight
Poison Zap Bandit
Poison Zap Flying Machine Witch
Zap Flying Machine Poison Witch
Poison Bomber Zap Bandit Mega Knight
Zap Poison
Mega Knight
Poison
Zap Flying Machine Witch Bandit
Poison Zap Flying Machine Witch
Poison Flying Machine Lumberjack Mega Knight
Bomber Zap Flying Machine Poison
Zap Poison
Flying Machine Mega Knight
Zap Flying Machine Poison Witch
Zap Flying Machine Poison Witch
Poison Zap Flying Machine Witch Bandit Mega Knight

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