My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Baby Dragon Witch
Zap
Flying Machine Witch
Barbarian Barrel
Bomb Tower Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Bomb Tower Hog Rider Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Bomb Tower Flying Machine Hog Rider Baby Dragon Witch Electro Wizard
Poison
Bomb Tower Flying Machine Witch Electro Wizard
Lightning
Bomb Tower Baby Dragon Witch Electro Wizard
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bomb Tower Flying Machine Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Bomb Tower Flying Machine

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Flying Machine Baby Dragon Witch The Log
Bomb Tower
Flying Machine
Zap Hog Rider Baby Dragon
Hog Rider
Zap The Log Flying Machine Baby Dragon Witch Electro Wizard
Baby Dragon
Zap Flying Machine Hog Rider Witch Electro Wizard
Witch
Zap Hog Rider Baby Dragon
The Log
Hog Rider Zap
Electro Wizard
Zap Hog Rider Baby Dragon

Defense Synergies 3 14

Zap
Bomb Tower Electro Wizard Flying Machine Baby Dragon Witch The Log
Bomb Tower
Zap The Log Baby Dragon Electro Wizard
Flying Machine
Zap Baby Dragon The Log Electro Wizard
Hog Rider
Baby Dragon
Zap Bomb Tower Flying Machine Witch The Log
Witch
Zap Baby Dragon The Log Electro Wizard
The Log
Bomb Tower Zap Flying Machine Baby Dragon Witch Electro Wizard
Electro Wizard
Zap Bomb Tower Flying Machine Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon The Log Electro Wizard
Bomb Tower Zap Flying Machine Witch The Log Electro Wizard
Bomb Tower Witch Electro Wizard
Bomb Tower Witch Electro Wizard
Bomb Tower The Log
The Log Zap Bomb Tower Flying Machine Baby Dragon Electro Wizard
Electro Wizard Zap Bomb Tower Flying Machine Baby Dragon Witch
Zap Bomb Tower Flying Machine Baby Dragon The Log Electro Wizard
Witch Bomb Tower
Electro Wizard
Witch Electro Wizard Zap Bomb Tower Flying Machine Baby Dragon The Log
Zap Flying Machine Baby Dragon Witch Electro Wizard
Bomb Tower Zap Flying Machine Witch The Log Electro Wizard
Bomb Tower Zap Baby Dragon Witch The Log Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Zap The Log Electro Wizard
Bomb Tower Witch Electro Wizard
Bomb Tower Zap Flying Machine Baby Dragon Witch The Log Electro Wizard
Zap Bomb Tower Baby Dragon Witch The Log Flying Machine Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Flying Machine Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Zap Bomb Tower Flying Machine Baby Dragon The Log
Zap Bomb Tower Witch The Log Electro Wizard
Zap The Log Electro Wizard
Witch
Zap Bomb Tower Flying Machine Baby Dragon Witch Electro Wizard
Bomb Tower Flying Machine Witch Electro Wizard
Bomb Tower
Zap Electro Wizard Bomb Tower Flying Machine Baby Dragon Witch The Log
Witch
Bomb Tower Flying Machine Witch
Zap The Log Electro Wizard
Bomb Tower Witch
Bomb Tower Flying Machine Baby Dragon Witch
Witch Electro Wizard Zap Bomb Tower Flying Machine Baby Dragon The Log
Zap Bomb Tower Flying Machine Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon The Log
Zap Flying Machine Baby Dragon The Log Electro Wizard
Flying Machine Baby Dragon The Log
Flying Machine The Log
Zap Baby Dragon The Log
Zap Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Witch The Log
The Log Zap Flying Machine Baby Dragon
The Log Zap Flying Machine
Electro Wizard
Zap Flying Machine The Log Electro Wizard
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon The Log
Zap Flying Machine Baby Dragon Witch The Log
Flying Machine Baby Dragon The Log
Zap Flying Machine Baby Dragon The Log Electro Wizard
Zap Flying Machine Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Flying Machine Baby Dragon The Log
Zap The Log Baby Dragon Witch
Witch
The Log Zap Flying Machine Baby Dragon Witch Electro Wizard
Zap Flying Machine Baby Dragon Witch The Log
Zap Baby Dragon The Log
Zap Flying Machine Baby Dragon Witch Electro Wizard
Zap Electro Wizard Flying Machine Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Flying Machine Witch
Zap Flying Machine Baby Dragon Witch Electro Wizard
The Log
Flying Machine Baby Dragon Electro Wizard
The Log Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Flying Machine Baby Dragon Witch The Log Electro Wizard
Zap Flying Machine Witch Electro Wizard
Zap Flying Machine Baby Dragon Witch The Log Electro Wizard

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