My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Valkyrie Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Magic Archer Ram Rider
Fireball
Wizard Magic Archer Ram Rider
Poison
Bats Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer Ram Rider
Rocket
Valkyrie Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Valkyrie Magic Archer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Ram Rider
Zap
Ram Rider Bats Valkyrie The Log Magic Archer Mega Knight
Valkyrie
Bats Zap Wizard Magic Archer Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
The Log
Zap Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Zap Valkyrie The Log Mega Knight
Ram Rider
Zap Magic Archer Bats Valkyrie Wizard The Log Mega Knight
Mega Knight
Bats Zap Wizard The Log Magic Archer Ram Rider

Defense Synergies 1 18

Bats
Zap Valkyrie The Log Mega Knight
Zap
Mega Knight Bats Valkyrie The Log Magic Archer Ram Rider
Valkyrie
Bats Zap Wizard The Log Magic Archer
Wizard
Valkyrie The Log Mega Knight
The Log
Bats Zap Valkyrie Wizard Magic Archer Ram Rider Mega Knight
Magic Archer
Zap Valkyrie The Log Ram Rider Mega Knight
Ram Rider
Zap The Log Magic Archer
Mega Knight
Zap Bats Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Magic Archer Ram Rider
Bats Zap Valkyrie The Log Ram Rider Mega Knight
Ram Rider Mega Knight Bats Valkyrie
Bats Valkyrie Ram Rider Mega Knight
Valkyrie The Log Mega Knight
The Log Bats Zap Valkyrie Magic Archer Mega Knight
Bats Ram Rider Zap Wizard Magic Archer
Zap Valkyrie The Log Magic Archer Ram Rider Mega Knight
Valkyrie Mega Knight
Bats Valkyrie Zap Wizard The Log Magic Archer Ram Rider Mega Knight
Bats Zap Wizard Magic Archer Ram Rider
Mega Knight Bats Zap Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Mega Knight Bats Zap The Log Magic Archer
Ram Rider Mega Knight
Zap The Log Ram Rider Mega Knight
Wizard Mega Knight Bats Valkyrie
Mega Knight Bats Zap Valkyrie Wizard The Log Magic Archer Ram Rider
Zap Valkyrie Wizard The Log Bats Magic Archer Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Valkyrie Wizard The Log Magic Archer Mega Knight
Mega Knight Bats Zap Valkyrie The Log Ram Rider
Valkyrie Mega Knight Bats Zap The Log Ram Rider
Valkyrie Ram Rider Mega Knight
Wizard Bats Zap Magic Archer Ram Rider
Bats Valkyrie Ram Rider
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie The Log Magic Archer
Mega Knight Bats Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Magic Archer Mega Knight
Bats Zap Valkyrie The Log Magic Archer
Bats Valkyrie Mega Knight Zap Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
Zap The Log Magic Archer Ram Rider
The Log Magic Archer
Valkyrie The Log
Wizard Zap Valkyrie The Log Magic Archer Mega Knight
Wizard Bats Zap Magic Archer Ram Rider
Wizard The Log Magic Archer
The Log Zap Wizard Magic Archer Ram Rider
The Log Zap Wizard Ram Rider
Bats
Zap Valkyrie Wizard The Log Magic Archer Ram Rider
Zap Wizard Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Bats
Zap Wizard The Log Magic Archer Mega Knight
Zap Valkyrie Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard Magic Archer Mega Knight
The Log Zap Wizard Magic Archer Ram Rider
Zap Wizard The Log Magic Archer Ram Rider Mega Knight
Zap The Log Magic Archer
Bats Zap Wizard Magic Archer
Zap Bats Wizard
Zap Wizard The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard The Log Magic Archer
Zap Bats Magic Archer
Zap Wizard Magic Archer Ram Rider
The Log
Valkyrie Wizard Magic Archer Mega Knight
The Log Zap Wizard Magic Archer
Zap
Mega Knight
Zap Bats The Log Magic Archer
Bats Zap Magic Archer
Zap The Log Magic Archer Mega Knight

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