My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Baby Dragon Fisherman
Zap
Bats Fisherman
Barbarian Barrel
Tesla Electro Wizard
The Log
Fisherman
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Baby Dragon Fisherman Electro Wizard
Fireball
Tesla Baby Dragon Fisherman Electro Wizard
Poison
Bats Fisherman Electro Wizard
Lightning
Tesla Baby Dragon Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Fisherman Tesla Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Fisherman

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Baby Dragon Fisherman
Zap
Electro Wizard Bats Baby Dragon The Log Fisherman Mega Knight
Tesla
Baby Dragon
Bats Zap Fisherman Electro Wizard Mega Knight
The Log
Zap Fisherman Mega Knight
Fisherman
Bats Zap Baby Dragon The Log Mega Knight
Electro Wizard
Zap Baby Dragon Mega Knight
Mega Knight
Bats Zap Baby Dragon The Log Fisherman Electro Wizard

Defense Synergies 3 20

Bats
Zap Tesla Baby Dragon The Log Fisherman Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Tesla Baby Dragon The Log Fisherman
Tesla
The Log Bats Zap Baby Dragon Electro Wizard
Baby Dragon
Bats Zap Tesla The Log Mega Knight
The Log
Tesla Bats Zap Baby Dragon Fisherman Electro Wizard Mega Knight
Fisherman
Bats Zap The Log Mega Knight
Electro Wizard
Zap Bats Tesla The Log Mega Knight
Mega Knight
Zap Bats Baby Dragon The Log Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon The Log Electro Wizard
Bats Zap Tesla The Log Fisherman Electro Wizard Mega Knight
Tesla Fisherman Mega Knight Bats Electro Wizard
Tesla Bats Fisherman Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Zap Tesla Baby Dragon Electro Wizard Mega Knight
Bats Tesla Electro Wizard Zap Baby Dragon
Zap Tesla Baby Dragon The Log Electro Wizard Mega Knight
Tesla Fisherman
Tesla Fisherman Electro Wizard Mega Knight
Bats Electro Wizard Zap Tesla Baby Dragon The Log Fisherman Mega Knight
Tesla Bats Zap Baby Dragon Electro Wizard
Tesla Mega Knight Bats Zap The Log Electro Wizard
Mega Knight Bats Zap Tesla Baby Dragon The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla The Log Fisherman Electro Wizard Mega Knight
Tesla Mega Knight Bats Fisherman Electro Wizard
Tesla Mega Knight Bats Zap Baby Dragon The Log Fisherman Electro Wizard
Zap Baby Dragon The Log Bats Tesla Fisherman Electro Wizard Mega Knight
Tesla Fisherman Electro Wizard
Mega Knight Bats Tesla Baby Dragon The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Fisherman Electro Wizard
Electro Wizard Zap Tesla Baby Dragon The Log Fisherman Mega Knight
Mega Knight Bats Zap The Log Fisherman Electro Wizard
Mega Knight Bats Zap Tesla The Log Fisherman Electro Wizard
Tesla Fisherman Mega Knight
Bats Zap Tesla Baby Dragon Electro Wizard
Bats Tesla Electro Wizard
Mega Knight Tesla Fisherman
Zap Electro Wizard Mega Knight Bats Baby Dragon The Log
Tesla
Mega Knight Bats Tesla
Mega Knight Zap The Log Electro Wizard
Mega Knight Tesla
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Bats Zap Baby Dragon The Log Fisherman
Bats Mega Knight Zap Tesla Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Fisherman Electro Wizard
Baby Dragon The Log
The Log
Zap Baby Dragon The Log Mega Knight
Bats Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap Fisherman
Bats Fisherman Electro Wizard
Zap The Log Fisherman Electro Wizard
Zap Baby Dragon
Baby Dragon The Log Fisherman
Baby Dragon Fisherman
Zap Baby Dragon The Log Fisherman
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bats Fisherman
Zap Baby Dragon The Log Fisherman Electro Wizard Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log Fisherman
Zap Baby Dragon The Log
Zap The Log Baby Dragon Mega Knight
Fisherman
The Log Zap Baby Dragon Fisherman Electro Wizard
Zap Baby Dragon The Log Fisherman Mega Knight
Zap Baby Dragon The Log Fisherman
Bats Zap Baby Dragon Electro Wizard
Zap Electro Wizard Bats
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats
Zap Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon The Log Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard Mega Knight

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