My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Mirror Rage Clone Electro Dragon Executioner Cannon Cart Miner Princess Ice Wizard Royal Ghost Fisherman Electro Wizard Inferno Dragon Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals Ice Golem Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Ice Golem Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Goblin Giant
Barbarian Barrel
Ice Spirit Rascals Royal Ghost
The Log
Ice Spirit Rascals
Earthquake
Arrows
Ice Spirit Bats Rascals
Royal Delivery
Ice Spirit Bats Rascals Royal Ghost
Fireball
Rascals
Poison
Bats Rascals
Lightning
Ice Golem
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Giant Snowball Ice Golem Royal Ghost Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Giant Snowball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Giant Snowball Rascals Goblin Giant Royal Ghost
Bats
Ice Golem Ice Spirit Zap Rascals Goblin Giant
Zap
Ice Spirit Goblin Giant Bats Giant Snowball Ice Golem Royal Ghost
Giant Snowball
Ice Spirit Zap Ice Golem Goblin Giant Royal Ghost
Rascals
Ice Spirit Bats
Ice Golem
Bats Zap Giant Snowball
Goblin Giant
Zap Ice Spirit Bats Giant Snowball
Royal Ghost
Ice Spirit Zap Giant Snowball

Defense Synergies 2 20

Ice Spirit
Zap Bats Giant Snowball Rascals Ice Golem Goblin Giant Royal Ghost
Bats
Ice Spirit Zap Giant Snowball Rascals Ice Golem Goblin Giant
Zap
Ice Spirit Goblin Giant Bats Giant Snowball Rascals Ice Golem Royal Ghost
Giant Snowball
Ice Spirit Bats Zap Rascals Ice Golem Goblin Giant Royal Ghost
Rascals
Ice Spirit Bats Zap Giant Snowball
Ice Golem
Ice Spirit Bats Zap Giant Snowball Royal Ghost
Goblin Giant
Zap Ice Spirit Bats Giant Snowball
Royal Ghost
Ice Spirit Zap Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Goblin Giant
Ice Spirit Bats Zap Rascals
Bats Giant Snowball Rascals
Bats Rascals
Bats Zap Giant Snowball Rascals Royal Ghost
Bats Giant Snowball Ice Spirit Zap Rascals
Zap Rascals Ice Golem Goblin Giant
Rascals
Ice Spirit Giant Snowball Rascals Ice Golem Royal Ghost
Bats Zap Giant Snowball Rascals Ice Golem Goblin Giant Royal Ghost
Bats Zap Giant Snowball Rascals
Ice Spirit Bats Zap Giant Snowball Rascals
Ice Spirit Bats Zap Giant Snowball Rascals Royal Ghost
Rascals
Ice Spirit Zap Giant Snowball Rascals
Bats Rascals
Ice Spirit Bats Zap Giant Snowball Rascals Royal Ghost
Zap Giant Snowball Ice Spirit Bats Rascals Ice Golem Royal Ghost
Rascals Royal Ghost Bats Giant Snowball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Giant Snowball Ice Golem Royal Ghost
Zap Giant Snowball Ice Golem Royal Ghost
Ice Spirit Bats Zap Rascals Ice Golem Goblin Giant
Bats Zap Rascals Ice Golem Goblin Giant
Rascals Goblin Giant
Ice Spirit Bats Zap Giant Snowball Rascals Ice Golem Goblin Giant
Rascals Bats Ice Golem Goblin Giant
Rascals Goblin Giant
Zap Ice Spirit Bats Giant Snowball Ice Golem
Goblin Giant
Bats Rascals
Zap Giant Snowball Goblin Giant
Rascals Ice Golem Goblin Giant
Rascals
Rascals Ice Spirit Bats Zap Ice Golem Goblin Giant
Bats Zap Giant Snowball Rascals Ice Golem Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Royal Ghost
Zap Giant Snowball Royal Ghost
Goblin Giant
Rascals Ice Golem
Zap Giant Snowball
Ice Spirit Bats Zap Giant Snowball Ice Golem Goblin Giant
Ice Spirit Zap Giant Snowball Ice Golem
Zap Giant Snowball
Bats Giant Snowball
Zap
Zap Giant Snowball
Giant Snowball Ice Golem
Zap Giant Snowball Ice Golem
Zap Giant Snowball
Giant Snowball
Bats
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Golem Ice Spirit
Zap Giant Snowball Royal Ghost
Zap Giant Snowball
Zap
Bats Zap Giant Snowball Ice Golem
Zap Ice Spirit Bats Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Ice Spirit Giant Snowball
Giant Snowball
Zap Ice Spirit Bats
Zap Giant Snowball
Rascals
Zap Giant Snowball Ice Golem
Zap Giant Snowball
Zap Ice Spirit Bats Giant Snowball Rascals
Bats Zap Giant Snowball
Zap Giant Snowball Goblin Giant Royal Ghost

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