My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Recruits Skeleton Army Clone
Giant Snowball
Bats Goblin Gang Minion Horde Royal Recruits Skeleton Army Clone
Zap
Bats Goblin Gang Minion Horde Skeleton Army Clone
Barbarian Barrel
Goblin Gang Royal Recruits Skeleton Army Clone
The Log
Goblin Gang Royal Recruits Skeleton Army Clone
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Bats Goblin Gang Minion Horde Royal Recruits Skeleton Army Clone
Royal Delivery
Bats Goblin Gang Minion Horde Royal Recruits Skeleton Army Clone
Fireball
Goblin Gang Minion Horde Skeleton Army Clone
Poison
Bats Goblin Gang Minion Horde Royal Recruits Skeleton Army Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Goblin Gang Skeleton Army Clone Minion Horde Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Clone
Zap
Bats Giant Snowball Minion Horde Royal Recruits
Giant Snowball
Zap Minion Horde
Goblin Gang
Royal Recruits Clone
Minion Horde
Zap Giant Snowball Clone
Royal Recruits
Bats Zap Goblin Gang Clone
Skeleton Army
Clone
Clone
Skeleton Army Bats Goblin Gang Minion Horde Royal Recruits

Defense Synergies 1 12

Bats
Zap Giant Snowball Royal Recruits
Zap
Bats Giant Snowball Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Goblin Gang Bats Zap Minion Horde Royal Recruits
Goblin Gang
Giant Snowball Zap Royal Recruits Skeleton Army
Minion Horde
Zap Giant Snowball
Royal Recruits
Bats Giant Snowball Goblin Gang Skeleton Army
Skeleton Army
Zap Goblin Gang Royal Recruits
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Royal Recruits
Minion Horde Skeleton Army Bats Zap Goblin Gang Royal Recruits
Goblin Gang Minion Horde Skeleton Army Bats Giant Snowball Royal Recruits
Minion Horde Royal Recruits Skeleton Army Bats Goblin Gang
Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Bats Zap Giant Snowball
Bats Giant Snowball Minion Horde Zap Goblin Gang
Zap Royal Recruits
Minion Horde Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Minion Horde Royal Recruits
Bats Goblin Gang Minion Horde Skeleton Army Zap Giant Snowball Royal Recruits
Minion Horde Bats Zap Giant Snowball Goblin Gang
Minion Horde Royal Recruits Skeleton Army Bats Zap Giant Snowball Goblin Gang
Skeleton Army Bats Zap Giant Snowball Goblin Gang Minion Horde Royal Recruits
Royal Recruits Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Giant Snowball Goblin Gang Royal Recruits
Minion Horde Bats Goblin Gang Royal Recruits Skeleton Army
Bats Zap Giant Snowball Goblin Gang Minion Horde Royal Recruits Skeleton Army
Zap Giant Snowball Bats Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Bats Giant Snowball Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Zap Giant Snowball
Zap Giant Snowball Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Bats Zap Minion Horde
Goblin Gang Royal Recruits Skeleton Army Bats Zap Minion Horde
Royal Recruits Goblin Gang Minion Horde Skeleton Army
Bats Zap Giant Snowball Goblin Gang Minion Horde
Goblin Gang Royal Recruits Skeleton Army Bats Minion Horde
Minion Horde Royal Recruits Skeleton Army
Zap Minion Horde Royal Recruits Bats Giant Snowball Skeleton Army
Royal Recruits Goblin Gang Minion Horde Skeleton Army
Bats Minion Horde Royal Recruits
Royal Recruits Skeleton Army Zap Giant Snowball
Royal Recruits Skeleton Army Goblin Gang Minion Horde
Royal Recruits Minion Horde Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Bats Zap Minion Horde
Bats Zap Giant Snowball Minion Horde Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Zap Giant Snowball
Minion Horde
Royal Recruits
Zap Giant Snowball Minion Horde
Bats Zap Giant Snowball Minion Horde
Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Bats Giant Snowball Goblin Gang Minion Horde
Zap Minion Horde Royal Recruits
Zap Giant Snowball
Giant Snowball
Minion Horde
Zap Giant Snowball
Zap Giant Snowball Minion Horde
Minion Horde Royal Recruits
Giant Snowball
Bats Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Minion Horde
Giant Snowball
Zap Giant Snowball Minion Horde Royal Recruits
Zap Giant Snowball
Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Zap
Bats Zap Giant Snowball Minion Horde
Zap Bats Giant Snowball Minion Horde
Giant Snowball Minion Horde
Zap Giant Snowball Minion Horde
Zap Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Zap Minion Horde Bats Goblin Gang Royal Recruits Skeleton Army
Zap Giant Snowball
Goblin Gang Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Minion Horde Royal Recruits
Zap Bats Giant Snowball Goblin Gang Minion Horde Royal Recruits
Bats Zap Giant Snowball
Zap Giant Snowball Royal Recruits

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