My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army
Zap
Bats Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Bomb Tower Skeleton Army Electro Wizard
The Log
Skeleton Barrel Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Bats Skeleton Barrel Skeleton Army
Royal Delivery
Bats Skeleton Barrel Skeleton Army Electro Wizard
Fireball
Skeleton Barrel Bomb Tower Skeleton Army Electro Wizard
Poison
Bats Skeleton Barrel Bomb Tower Skeleton Army Electro Wizard
Lightning
Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Skeleton Army Fireball Bomb Tower Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap
Zap
Fireball Electro Wizard Bats Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Fireball Zap Mega Knight
Fireball
Zap Skeleton Barrel Electro Wizard Mega Knight
Bomb Tower
Skeleton Army
Electro Wizard
Zap Fireball Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Fireball Electro Wizard

Defense Synergies 4 15

Bats
Zap Bomb Tower Electro Wizard Mega Knight
Zap
Fireball Bomb Tower Electro Wizard Mega Knight Bats Skeleton Barrel Skeleton Army
Skeleton Barrel
Zap Fireball Mega Knight
Fireball
Zap Skeleton Barrel Bomb Tower Electro Wizard Mega Knight
Bomb Tower
Zap Bats Fireball Skeleton Army Electro Wizard
Skeleton Army
Zap Bomb Tower Electro Wizard
Electro Wizard
Zap Bats Fireball Bomb Tower Skeleton Army Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Electro Wizard
Bomb Tower Skeleton Army Bats Zap Electro Wizard Mega Knight
Bomb Tower Skeleton Army Mega Knight Bats Electro Wizard
Bomb Tower Skeleton Army Bats Electro Wizard Mega Knight
Fireball Bomb Tower Skeleton Army Mega Knight
Fireball Skeleton Army Bats Zap Bomb Tower Electro Wizard Mega Knight
Bats Electro Wizard Zap Fireball Bomb Tower
Zap Skeleton Barrel Fireball Bomb Tower Electro Wizard Mega Knight
Bomb Tower Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Zap Fireball Bomb Tower Mega Knight
Bats Zap Fireball Electro Wizard
Bomb Tower Skeleton Army Mega Knight Bats Zap Fireball Electro Wizard
Fireball Bomb Tower Skeleton Army Mega Knight Bats Zap Electro Wizard
Skeleton Army Bomb Tower Electro Wizard Mega Knight
Bomb Tower Skeleton Army Zap Fireball Electro Wizard Mega Knight
Bomb Tower Mega Knight Bats Fireball Skeleton Army Electro Wizard
Fireball Bomb Tower Mega Knight Bats Zap Skeleton Army Electro Wizard
Zap Bomb Tower Bats Fireball Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Skeleton Army Mega Knight Bats Fireball Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Skeleton Barrel Bomb Tower Mega Knight
Skeleton Army Mega Knight Bats Zap Bomb Tower Electro Wizard
Skeleton Army Mega Knight Bats Zap Fireball Electro Wizard
Skeleton Army Mega Knight
Fireball Bats Zap Skeleton Barrel Bomb Tower Electro Wizard
Skeleton Army Bats Fireball Bomb Tower Electro Wizard
Mega Knight Bomb Tower Skeleton Army
Zap Electro Wizard Mega Knight Bats Fireball Bomb Tower Skeleton Army
Skeleton Army
Mega Knight Bats Bomb Tower
Skeleton Army Mega Knight Zap Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Zap Fireball Bomb Tower
Bats Mega Knight Zap Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Zap Mega Knight
Fireball Bats Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Bats Fireball Electro Wizard
Zap Skeleton Barrel Fireball Electro Wizard
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball Mega Knight
Fireball
Bats
Zap Skeleton Barrel Fireball Electro Wizard Mega Knight
Zap Skeleton Barrel Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Mega Knight
Fireball Zap Skeleton Barrel Electro Wizard
Fireball Zap Skeleton Barrel Mega Knight
Fireball Zap Skeleton Barrel
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Skeleton Barrel Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Skeleton Barrel Electro Wizard Bats Fireball Skeleton Army
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Mega Knight
Zap Skeleton Barrel Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Skeleton Barrel Fireball Electro Wizard Mega Knight

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