My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Skeleton Army Balloon Inferno Dragon
Zap
Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Wizard Skeleton Army Balloon Inferno Dragon
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Knight Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Freeze Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Inferno Dragon
Zap
Balloon Bats Knight Freeze
Knight
Bats Balloon Zap Wizard
Wizard
Knight Balloon
Skeleton Army
Freeze
Balloon Zap
Balloon
Bats Zap Knight Freeze Wizard
Inferno Dragon
Bats

Defense Synergies 1 12

Bats
Knight Zap Freeze Inferno Dragon
Zap
Bats Knight Skeleton Army Inferno Dragon
Knight
Bats Zap Wizard Skeleton Army
Wizard
Knight Skeleton Army Freeze
Skeleton Army
Zap Knight Wizard Freeze Inferno Dragon
Freeze
Bats Wizard Skeleton Army
Balloon
Inferno Dragon
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Skeleton Army Inferno Dragon Bats Zap Knight
Skeleton Army Bats Knight Freeze Inferno Dragon
Skeleton Army Inferno Dragon Bats Knight
Skeleton Army
Skeleton Army Freeze Bats Zap
Bats Inferno Dragon Zap Wizard Freeze
Zap
Inferno Dragon Skeleton Army
Knight Skeleton Army
Bats Skeleton Army Zap Knight Wizard Freeze
Inferno Dragon Bats Zap Wizard
Skeleton Army Bats Zap Knight Wizard Freeze
Wizard Skeleton Army Bats Zap Freeze
Skeleton Army Inferno Dragon Knight
Skeleton Army Zap Freeze Inferno Dragon
Wizard Bats Knight Skeleton Army
Bats Zap Knight Wizard Skeleton Army
Zap Wizard Freeze Bats Knight Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Wizard Inferno Dragon
Skeleton Army Bats Zap Knight
Skeleton Army Bats Zap Knight
Knight Skeleton Army Inferno Dragon
Wizard Bats Zap Freeze
Skeleton Army Bats Knight
Knight Skeleton Army Inferno Dragon
Zap Freeze Bats Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Knight
Skeleton Army Zap
Skeleton Army Knight Wizard
Wizard Skeleton Army
Skeleton Army Bats Zap Knight Freeze Inferno Dragon
Bats Zap Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Wizard Zap
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats
Zap Knight Wizard
Zap Wizard
Knight
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Bats Skeleton Army Freeze
Zap Wizard
Freeze
Knight Wizard
Zap Wizard
Zap
Zap Bats Freeze
Bats Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: