My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Giant Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Dart Goblin Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Royal Giant Dart Goblin Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Dart Goblin
The Log
Goblin Gang Skeleton Barrel Royal Giant Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel Dart Goblin
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Dart Goblin Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Dart Goblin Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel Dart Goblin
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Skeleton Barrel Dart Goblin Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Royal Giant Zap Inferno Dragon
Zap
Bats Knight Skeleton Barrel Royal Giant Dart Goblin
Knight
Bats Goblin Gang Skeleton Barrel Dart Goblin Zap
Goblin Gang
Knight Skeleton Barrel Royal Giant Dart Goblin
Skeleton Barrel
Bats Knight Royal Giant Zap Goblin Gang Dart Goblin Inferno Dragon
Royal Giant
Bats Skeleton Barrel Dart Goblin Zap Goblin Gang
Dart Goblin
Knight Royal Giant Zap Goblin Gang Skeleton Barrel
Inferno Dragon
Bats Skeleton Barrel

Defense Synergies 3 12

Bats
Knight Zap Dart Goblin Inferno Dragon
Zap
Bats Knight Goblin Gang Skeleton Barrel Dart Goblin Inferno Dragon
Knight
Bats Goblin Gang Dart Goblin Zap
Goblin Gang
Knight Zap Dart Goblin Inferno Dragon
Skeleton Barrel
Zap Dart Goblin
Royal Giant
Dart Goblin
Knight Bats Zap Goblin Gang Skeleton Barrel Inferno Dragon
Inferno Dragon
Bats Zap Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Dart Goblin
Inferno Dragon Bats Zap Knight Goblin Gang Dart Goblin
Goblin Gang Bats Knight Dart Goblin Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang Dart Goblin
Goblin Gang Bats Zap Dart Goblin
Bats Dart Goblin Inferno Dragon Zap Goblin Gang
Zap Skeleton Barrel Dart Goblin
Inferno Dragon Goblin Gang
Knight Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Zap Knight
Inferno Dragon Bats Zap Goblin Gang Dart Goblin
Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Dart Goblin
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Knight Goblin Gang
Bats Zap Knight Goblin Gang Dart Goblin
Zap Bats Knight Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Bats Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Skeleton Barrel Inferno Dragon
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight
Knight Goblin Gang Inferno Dragon
Bats Zap Goblin Gang Skeleton Barrel Dart Goblin
Goblin Gang Bats Knight Dart Goblin
Knight Inferno Dragon
Zap Bats Knight Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Bats Knight Dart Goblin
Zap
Knight Goblin Gang
Dart Goblin
Goblin Gang Bats Zap Knight Dart Goblin Inferno Dragon
Bats Zap Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Knight Skeleton Barrel Dart Goblin
Zap
Bats Zap Skeleton Barrel Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Bats Goblin Gang
Zap Knight Skeleton Barrel Dart Goblin
Zap Dart Goblin
Knight Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Bats
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap
Inferno Dragon
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap Skeleton Barrel Dart Goblin
Bats Zap Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin
Zap Dart Goblin
Zap
Zap Skeleton Barrel Bats Goblin Gang Dart Goblin
Zap Dart Goblin
Knight Goblin Gang Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: