My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Knight Valkyrie Wizard Guards
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Valkyrie Wizard Guards
Fireball
Wizard
Poison
Bats Wizard Guards
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Fireball Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Zap
Zap
Fireball Bats Knight Royal Giant Valkyrie Guards
Knight
Bats Zap Fireball Wizard
Royal Giant
Bats Fireball Zap Wizard Guards
Fireball
Zap Royal Giant Knight
Valkyrie
Bats Zap Wizard
Wizard
Knight Royal Giant Valkyrie
Guards
Zap Royal Giant

Defense Synergies 2 10

Bats
Knight Zap Valkyrie
Zap
Fireball Bats Knight Valkyrie Guards
Knight
Bats Zap Fireball Wizard
Royal Giant
Fireball
Zap Knight Valkyrie
Valkyrie
Bats Zap Fireball Wizard
Wizard
Knight Valkyrie Guards
Guards
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard
Bats Zap Knight Valkyrie
Bats Knight Valkyrie
Bats Knight Valkyrie Guards
Fireball Valkyrie
Fireball Bats Zap Valkyrie Guards
Bats Zap Fireball Wizard
Zap Fireball Valkyrie
Knight Guards Valkyrie
Bats Valkyrie Guards Zap Knight Fireball Wizard
Bats Zap Fireball Wizard
Bats Zap Knight Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Bats Zap Guards
Knight
Zap Fireball
Wizard Bats Knight Fireball Valkyrie
Fireball Bats Zap Knight Valkyrie Wizard Guards
Zap Valkyrie Wizard Bats Knight Fireball Guards
Valkyrie Wizard Bats Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Fireball
Fireball Zap Knight Valkyrie Wizard
Guards Bats Zap Knight Valkyrie
Valkyrie Guards Bats Zap Knight Fireball
Knight Valkyrie Guards
Fireball Wizard Bats Zap
Guards Bats Knight Fireball Valkyrie
Knight Valkyrie
Zap Bats Knight Fireball Valkyrie
Guards
Bats Knight Valkyrie Guards
Zap Fireball Valkyrie Guards
Knight Fireball Valkyrie Wizard Guards
Wizard Fireball Valkyrie
Guards Bats Zap Knight Fireball Valkyrie
Bats Valkyrie Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards
Fireball Zap
Fireball
Knight Fireball Valkyrie Guards
Fireball Wizard Zap Valkyrie
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Guards
Zap Knight Fireball Valkyrie Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard Guards
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Fireball Guards
Fireball Zap Wizard
Fireball
Fireball Knight Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball

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