My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Prince
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Hog Rider Wizard Prince Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Prince Electro Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mini P.E.K.K.A Prince
Zap
Hog Rider Prince Electro Wizard Bats Knight Mini P.E.K.K.A
Knight
Bats Hog Rider Zap Wizard Prince Electro Wizard
Mini P.E.K.K.A
Bats Zap Hog Rider Wizard Electro Wizard
Hog Rider
Bats Zap Knight Mini P.E.K.K.A Wizard Prince Electro Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider Prince
Prince
Zap Bats Knight Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Prince

Defense Synergies 5 12

Bats
Knight Zap Mini P.E.K.K.A Prince Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Knight Prince
Knight
Bats Electro Wizard Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Knight Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Prince Electro Wizard
Prince
Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Bats Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Mini P.E.K.K.A Bats Zap Knight Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Knight Electro Wizard
Mini P.E.K.K.A Prince Bats Knight Electro Wizard
Mini P.E.K.K.A Prince
Bats Zap Electro Wizard
Bats Electro Wizard Zap Wizard
Zap Electro Wizard
Mini P.E.K.K.A Prince
Knight Mini P.E.K.K.A Prince Electro Wizard
Bats Electro Wizard Zap Knight Wizard
Bats Zap Wizard Electro Wizard
Mini P.E.K.K.A Prince Bats Zap Knight Wizard Electro Wizard
Wizard Bats Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Knight Prince Electro Wizard
Zap Mini P.E.K.K.A Prince Electro Wizard
Wizard Bats Knight Mini P.E.K.K.A Prince Electro Wizard
Bats Zap Knight Wizard Prince Electro Wizard
Zap Wizard Bats Knight Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Wizard Bats Knight Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Prince Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Wizard Prince
Bats Zap Knight Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Prince
Wizard Bats Zap Electro Wizard
Mini P.E.K.K.A Prince Bats Knight Electro Wizard
Mini P.E.K.K.A Knight Prince
Zap Electro Wizard Bats Knight Mini P.E.K.K.A Prince
Bats Knight Mini P.E.K.K.A Prince
Zap Prince Electro Wizard
Mini P.E.K.K.A Prince Knight Wizard
Wizard
Electro Wizard Bats Zap Knight Mini P.E.K.K.A Prince
Bats Zap Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight Prince
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Prince Electro Wizard
Zap Knight Wizard Prince Electro Wizard
Zap Wizard
Knight
Zap Prince
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Electro Wizard
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard Prince
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Bats Prince
Zap Wizard Electro Wizard
Knight Mini P.E.K.K.A Wizard Prince Electro Wizard
Zap Wizard
Zap
Prince
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Prince Electro Wizard

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