My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Giant Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant
Giant Snowball
Bomber Bats Goblin Gang Flying Machine
Zap
Bomber Bats Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Bomber Knight Goblin Gang Wizard
The Log
Bomber Goblin Gang Royal Giant
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Flying Machine
Royal Delivery
Bomber Bats Knight Goblin Gang Flying Machine Wizard
Fireball
Bomber Goblin Gang Flying Machine Wizard
Poison
Bomber Bats Goblin Gang Flying Machine Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Goblin Gang Flying Machine Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Knight
Bats
Knight Royal Giant Bomber Zap Flying Machine
Zap
Bomber Bats Knight Royal Giant Flying Machine
Knight
Bats Goblin Gang Bomber Zap Flying Machine Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Bomber Bats Zap Goblin Gang Flying Machine Wizard
Flying Machine
Bats Zap Knight Royal Giant
Wizard
Knight Royal Giant

Defense Synergies 3 9

Bomber
Knight Bats Zap
Bats
Knight Bomber Zap
Zap
Bomber Bats Knight Goblin Gang Flying Machine
Knight
Bomber Bats Goblin Gang Zap Flying Machine Wizard
Goblin Gang
Knight Zap Flying Machine
Royal Giant
Flying Machine
Zap Knight Goblin Gang
Wizard
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Flying Machine Wizard
Bomber Bats Zap Knight Goblin Gang Flying Machine
Goblin Gang Bomber Bats Knight
Bomber Bats Knight Goblin Gang
Bomber
Goblin Gang Bomber Bats Zap Flying Machine
Bats Zap Goblin Gang Flying Machine Wizard
Zap Flying Machine
Goblin Gang
Knight Goblin Gang Bomber
Bats Goblin Gang Bomber Zap Knight Flying Machine Wizard
Bats Zap Goblin Gang Flying Machine Wizard
Bomber Bats Zap Knight Goblin Gang Flying Machine Wizard
Bomber Wizard Bats Zap Goblin Gang
Knight Goblin Gang
Zap Goblin Gang
Wizard Bomber Bats Knight Goblin Gang
Bomber Bats Zap Knight Goblin Gang Flying Machine Wizard
Zap Wizard Bomber Bats Knight Flying Machine
Bomber Goblin Gang Wizard Bats Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Bomber Zap Knight Goblin Gang Flying Machine Wizard
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight
Knight Goblin Gang
Wizard Bats Zap Goblin Gang Flying Machine
Goblin Gang Bats Knight Flying Machine
Knight
Zap Bats Knight Flying Machine
Goblin Gang
Bats Knight Flying Machine
Zap
Knight Goblin Gang Wizard
Wizard Bomber Flying Machine
Goblin Gang Bomber Bats Zap Knight Flying Machine
Bats Bomber Zap Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Zap Flying Machine
Flying Machine
Knight Flying Machine
Bomber Wizard Zap
Wizard Bats Zap Flying Machine
Bomber Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Bats Goblin Gang
Zap Knight Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine Knight
Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Wizard
Flying Machine Wizard
Bomber Bats
Bomber Zap Flying Machine Wizard
Bomber Zap Flying Machine Wizard
Wizard
Zap Flying Machine
Zap Bomber Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Bats Zap Flying Machine Wizard
Zap Bats Flying Machine Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Bats Goblin Gang Flying Machine
Zap Flying Machine Wizard
Knight Goblin Gang Flying Machine Wizard
Bomber Zap Flying Machine Wizard
Zap
Flying Machine
Zap Bats Goblin Gang Flying Machine
Bats Zap Flying Machine
Zap Flying Machine

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