My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Baby Dragon Lumberjack Ram Rider
Zap
Bats Inferno Tower Bandit Ram Rider
Barbarian Barrel
Inferno Tower Bandit Lumberjack
The Log
Bandit Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Baby Dragon Bandit Lumberjack Ram Rider
Fireball
Inferno Tower Baby Dragon Bandit Lumberjack Ram Rider
Poison
Bats Inferno Tower
Lightning
Inferno Tower Baby Dragon Bandit Lumberjack Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Bandit Baby Dragon Lumberjack Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Bandit Lumberjack Ram Rider
Zap
Ram Rider Bats Baby Dragon The Log Bandit Lumberjack
Inferno Tower
Baby Dragon
Bats Zap Bandit Lumberjack Ram Rider
The Log
Zap Bandit Lumberjack Ram Rider
Bandit
Bats Zap Baby Dragon The Log Lumberjack Ram Rider
Lumberjack
Bats Zap Baby Dragon The Log Bandit Ram Rider
Ram Rider
Zap Bats Baby Dragon The Log Bandit Lumberjack

Defense Synergies 1 24

Bats
Zap Inferno Tower Baby Dragon The Log Bandit Lumberjack
Zap
Bats Inferno Tower Baby Dragon The Log Bandit Lumberjack Ram Rider
Inferno Tower
The Log Bats Zap Baby Dragon Bandit Lumberjack
Baby Dragon
Bats Zap Inferno Tower The Log Bandit Lumberjack
The Log
Inferno Tower Bats Zap Baby Dragon Bandit Lumberjack Ram Rider
Bandit
Bats Zap Inferno Tower Baby Dragon The Log Lumberjack Ram Rider
Lumberjack
Bats Zap Inferno Tower Baby Dragon The Log Bandit Ram Rider
Ram Rider
Zap The Log Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon The Log Ram Rider
Inferno Tower Lumberjack Bats Zap The Log Bandit Ram Rider
Inferno Tower Lumberjack Ram Rider Bats Bandit
Inferno Tower Lumberjack Bats Bandit Ram Rider
The Log Lumberjack
The Log Bats Zap Baby Dragon Bandit Lumberjack
Bats Inferno Tower Ram Rider Zap Baby Dragon
Zap Inferno Tower Baby Dragon The Log Bandit Ram Rider
Inferno Tower Lumberjack
Inferno Tower Bandit Lumberjack
Bats Zap Baby Dragon The Log Bandit Lumberjack Ram Rider
Inferno Tower Bats Zap Baby Dragon Ram Rider
Inferno Tower Lumberjack Bats Zap The Log Bandit Ram Rider
Bats Zap Baby Dragon The Log Lumberjack
Inferno Tower Bandit Lumberjack Ram Rider
Inferno Tower Zap The Log Bandit Lumberjack Ram Rider
Bats Inferno Tower Lumberjack
Bats Zap Baby Dragon The Log Bandit Lumberjack Ram Rider
Zap Baby Dragon The Log Bats Bandit Lumberjack Ram Rider
Inferno Tower Lumberjack Ram Rider
Bats Baby Dragon The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Bandit
Bandit Zap Baby Dragon The Log Lumberjack
Bandit Lumberjack Bats Zap Inferno Tower The Log Ram Rider
Lumberjack Bats Zap Inferno Tower The Log Bandit Ram Rider
Inferno Tower Bandit Lumberjack Ram Rider
Bats Zap Baby Dragon Ram Rider
Bats Inferno Tower Bandit Lumberjack Ram Rider
Inferno Tower Lumberjack
Zap Bats Inferno Tower Baby Dragon The Log Bandit
Inferno Tower
Bats Inferno Tower Lumberjack
Zap The Log
Inferno Tower Bandit Lumberjack Ram Rider
Baby Dragon
Inferno Tower Bats Zap Baby Dragon The Log Lumberjack
Bats Zap Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit Ram Rider
Baby Dragon The Log Bandit
The Log
Zap Baby Dragon The Log
Bats Zap Baby Dragon Ram Rider
Baby Dragon The Log
The Log Zap Baby Dragon Ram Rider
The Log Zap Bandit Ram Rider
Bats Lumberjack
Zap The Log Bandit Ram Rider
Zap Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Zap Baby Dragon The Log
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bats
Zap Baby Dragon The Log Bandit
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon Bandit Ram Rider
Zap Baby Dragon The Log Bandit Ram Rider
Zap Baby Dragon The Log Bandit
Bats Zap Baby Dragon
Zap Bats
Zap The Log Bandit
Zap
The Log
Zap Bats Bandit
Zap Baby Dragon Ram Rider
The Log
Baby Dragon Lumberjack
The Log Zap Baby Dragon
Zap
Zap Bats Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log Bandit

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