My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Giant Skeleton Night Witch
Giant Snowball
Bats Minion Horde Hog Rider Furnace Night Witch
Zap
Bats Minion Horde Furnace Night Witch
Barbarian Barrel
Furnace Giant Skeleton Night Witch
The Log
Hog Rider Furnace Giant Skeleton
Earthquake
Hog Rider Furnace
Arrows
Bats Minion Horde Furnace Night Witch
Royal Delivery
Bats Minion Horde Hog Rider Giant Skeleton Night Witch
Fireball
Minion Horde Hog Rider Furnace Night Witch
Poison
Bats Minion Horde Furnace Night Witch
Lightning
Furnace Night Witch
Rocket
Minion Horde Hog Rider Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Furnace Freeze Night Witch Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap
Zap
Hog Rider Bats Minion Horde Furnace Freeze Giant Skeleton Night Witch
Minion Horde
Zap Hog Rider Freeze Giant Skeleton
Hog Rider
Bats Zap Freeze Minion Horde Furnace Giant Skeleton
Furnace
Zap Hog Rider Giant Skeleton
Freeze
Hog Rider Zap Minion Horde
Giant Skeleton
Bats Zap Minion Horde Hog Rider Furnace Night Witch
Night Witch
Zap Giant Skeleton

Defense Synergies 0 8

Bats
Zap Freeze Giant Skeleton
Zap
Bats Minion Horde Furnace Giant Skeleton Night Witch
Minion Horde
Zap Freeze
Hog Rider
Furnace
Zap
Freeze
Bats Minion Horde
Giant Skeleton
Bats Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Bats Zap Furnace Night Witch
Minion Horde Furnace Bats Freeze Giant Skeleton Night Witch
Minion Horde Night Witch Bats Furnace
Giant Skeleton
Freeze Bats Zap Furnace Night Witch
Bats Minion Horde Furnace Zap Freeze Night Witch
Zap Giant Skeleton
Minion Horde Furnace Night Witch
Minion Horde Giant Skeleton Night Witch
Bats Minion Horde Zap Furnace Freeze Giant Skeleton Night Witch
Minion Horde Bats Zap Furnace Night Witch
Minion Horde Furnace Night Witch Bats Zap Freeze Giant Skeleton
Bats Zap Minion Horde Furnace Freeze Night Witch
Minion Horde Furnace
Minion Horde Zap Furnace Freeze
Minion Horde Bats Furnace Night Witch
Bats Zap Minion Horde Furnace Night Witch
Zap Furnace Freeze Bats Giant Skeleton
Bats Minion Horde Furnace Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Giant Skeleton
Zap
Giant Skeleton Bats Zap Minion Horde Furnace
Giant Skeleton Bats Zap Minion Horde Night Witch
Giant Skeleton Minion Horde Night Witch
Furnace Bats Zap Minion Horde Freeze
Bats Minion Horde Furnace Giant Skeleton Night Witch
Giant Skeleton Minion Horde
Zap Minion Horde Freeze Giant Skeleton Bats
Minion Horde
Bats Minion Horde Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Minion Horde Night Witch
Minion Horde Furnace
Bats Zap Minion Horde Furnace Freeze Giant Skeleton Night Witch
Bats Zap Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Zap
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Zap Minion Horde Furnace
Bats Zap Minion Horde Furnace Freeze
Minion Horde Furnace
Zap Freeze
Zap
Bats Minion Horde Night Witch
Zap Minion Horde
Zap
Minion Horde Freeze
Zap Furnace
Zap Minion Horde Furnace
Minion Horde Furnace
Freeze
Bats Minion Horde Night Witch
Zap
Zap
Minion Horde Giant Skeleton Night Witch
Zap Minion Horde
Zap Freeze Furnace
Minion Horde
Zap
Zap
Zap
Bats Zap Minion Horde Furnace Night Witch
Zap Bats Minion Horde Freeze
Minion Horde Night Witch
Zap Minion Horde Night Witch
Zap Minion Horde Freeze
Minion Horde Giant Skeleton
Zap Minion Horde Bats Freeze Night Witch
Zap
Freeze
Minion Horde
Zap
Zap Giant Skeleton
Minion Horde
Zap Bats Minion Horde Freeze Giant Skeleton
Bats Zap
Zap Freeze Giant Skeleton

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