My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Baby Dragon
Zap
Bats Skeleton Army
Barbarian Barrel
Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Baby Dragon
Fireball
Hog Rider Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Skeleton Army Hog Rider Baby Dragon Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Baby Dragon
Zap
Hog Rider Mirror Bats Baby Dragon Freeze Mega Knight
Hog Rider
Bats Zap Freeze Mirror Baby Dragon Mega Knight
Mirror
Zap Hog Rider Skeleton Army Freeze
Skeleton Army
Mirror
Baby Dragon
Bats Zap Hog Rider Mega Knight
Freeze
Hog Rider Zap Mirror
Mega Knight
Bats Zap Hog Rider Baby Dragon

Defense Synergies 3 10

Bats
Zap Baby Dragon Freeze Mega Knight
Zap
Mirror Mega Knight Bats Skeleton Army Baby Dragon
Hog Rider
Mirror
Zap Skeleton Army Mega Knight
Skeleton Army
Mirror Zap Freeze
Baby Dragon
Bats Zap Mega Knight
Freeze
Bats Skeleton Army Mega Knight
Mega Knight
Zap Bats Mirror Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Skeleton Army Bats Zap Mega Knight
Skeleton Army Mega Knight Bats Freeze
Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Bats Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Freeze
Zap Baby Dragon Mega Knight
Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Zap Baby Dragon Freeze Mega Knight
Bats Zap Baby Dragon
Skeleton Army Mega Knight Bats Zap Freeze
Skeleton Army Mega Knight Bats Zap Baby Dragon Freeze
Skeleton Army Mega Knight
Skeleton Army Zap Freeze Mega Knight
Mega Knight Bats Skeleton Army
Mega Knight Bats Zap Skeleton Army Baby Dragon
Zap Baby Dragon Freeze Bats Mega Knight
Skeleton Army Mega Knight Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Baby Dragon Mega Knight
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight
Bats Zap Baby Dragon Freeze
Skeleton Army Bats
Mega Knight Skeleton Army
Zap Freeze Mega Knight Bats Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Zap Baby Dragon Freeze
Bats Mega Knight Zap Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Freeze
Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Freeze
Baby Dragon
Zap Baby Dragon Freeze
Zap
Bats
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Freeze
Bats
Zap Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Freeze Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats Freeze
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Bats Skeleton Army Freeze
Zap Baby Dragon
Freeze
Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon Freeze
Bats Zap
Zap Baby Dragon Freeze Mega Knight

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