My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Mega Minion Musketeer Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Musketeer Night Witch
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mega Minion Musketeer P.E.K.K.A Night Witch
Fireball
Goblin Gang Mega Minion Musketeer Night Witch
Poison
Bats Goblin Gang Mega Minion Musketeer Night Witch
Lightning
Mega Minion Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Musketeer Night Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion P.E.K.K.A
Zap
Mega Minion P.E.K.K.A Bats Musketeer Night Witch
Goblin Gang
P.E.K.K.A
Mega Minion
Zap Bats
Musketeer
Zap P.E.K.K.A
Lightning
P.E.K.K.A
Zap Bats Goblin Gang Musketeer Night Witch
Night Witch
Zap P.E.K.K.A

Defense Synergies 2 11

Bats
Zap Musketeer P.E.K.K.A
Zap
Mega Minion Bats Goblin Gang Musketeer P.E.K.K.A Night Witch
Goblin Gang
Musketeer Zap P.E.K.K.A
Mega Minion
Zap Musketeer Night Witch
Musketeer
Goblin Gang Bats Zap Mega Minion P.E.K.K.A
Lightning
P.E.K.K.A
Bats Zap Goblin Gang Musketeer
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Musketeer
P.E.K.K.A Bats Zap Goblin Gang Mega Minion Musketeer Night Witch
Goblin Gang P.E.K.K.A Bats Mega Minion Musketeer Lightning Night Witch
P.E.K.K.A Night Witch Bats Goblin Gang Mega Minion Musketeer
Lightning P.E.K.K.A
Goblin Gang Bats Zap Mega Minion Musketeer Night Witch
Bats Mega Minion Musketeer Lightning Zap Goblin Gang Night Witch
Lightning Zap Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer Night Witch
Goblin Gang Musketeer Night Witch
Bats Goblin Gang Zap Mega Minion Musketeer Night Witch
Mega Minion Musketeer Bats Zap Goblin Gang Night Witch
P.E.K.K.A Night Witch Bats Zap Goblin Gang Musketeer Lightning
Bats Zap Goblin Gang Mega Minion P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang
Zap Goblin Gang Lightning P.E.K.K.A
Bats Goblin Gang Musketeer P.E.K.K.A Night Witch
Bats Zap Goblin Gang Mega Minion Musketeer Night Witch
Zap Bats Mega Minion Musketeer
P.E.K.K.A Musketeer
Goblin Gang Bats Musketeer P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Mega Minion Musketeer Lightning
Goblin Gang P.E.K.K.A Bats Zap Musketeer Lightning
Goblin Gang Lightning P.E.K.K.A Bats Zap Musketeer Night Witch
P.E.K.K.A Goblin Gang Musketeer Night Witch
Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Mega Minion Musketeer Lightning Night Witch
P.E.K.K.A
Zap Lightning P.E.K.K.A Bats Mega Minion
P.E.K.K.A Goblin Gang Mega Minion Musketeer
P.E.K.K.A Bats Mega Minion Musketeer
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Goblin Gang Night Witch
Musketeer
Goblin Gang Bats Zap Mega Minion Musketeer Lightning P.E.K.K.A Night Witch
Bats Zap Mega Minion Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer
Lightning
Lightning Musketeer
Zap
Bats Zap Mega Minion Musketeer
Musketeer
Zap Lightning
Zap Lightning
Lightning Bats Goblin Gang Musketeer Night Witch
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning
Bats Lightning Night Witch
Lightning Zap Mega Minion Musketeer
Lightning Zap
Lightning Musketeer Night Witch
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap
Mega Minion
Zap Musketeer Lightning
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Bats Zap Musketeer Night Witch
Zap Lightning Bats Mega Minion Musketeer
Lightning Mega Minion Night Witch
Lightning Zap Musketeer Night Witch
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Bats Goblin Gang Musketeer Night Witch
Lightning Zap Mega Minion Musketeer
Lightning Goblin Gang Mega Minion Musketeer
Zap Musketeer Lightning
Lightning Zap
Mega Minion Musketeer P.E.K.K.A
Zap Bats Goblin Gang Musketeer Lightning
Bats Zap Musketeer Lightning
Lightning Zap Musketeer

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