My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Hog Rider Goblin Barrel Executioner Electro Wizard
Fireball
Goblin Gang Hog Rider Goblin Barrel Executioner Electro Wizard
Poison
Bats Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Goblin Barrel
Zap
Hog Rider Electro Wizard Bats Executioner Mega Knight
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Bats Zap Goblin Gang Goblin Barrel Executioner Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Bats Hog Rider Mega Knight
Executioner
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Hog Rider Goblin Barrel Executioner Electro Wizard

Defense Synergies 2 8

Bats
Zap Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Executioner
Goblin Gang
Zap Electro Wizard
Hog Rider
Goblin Barrel
Executioner
Zap Mega Knight
Electro Wizard
Zap Bats Goblin Gang Mega Knight
Mega Knight
Zap Bats Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Bats Zap Goblin Gang Executioner Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Executioner Electro Wizard
Bats Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Bats Zap Executioner Electro Wizard Mega Knight
Bats Electro Wizard Zap Goblin Gang Executioner
Zap Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Bats Goblin Gang Executioner Electro Wizard Zap Mega Knight
Executioner Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Executioner Mega Knight Bats Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Executioner Electro Wizard
Mega Knight Bats Zap Goblin Gang Executioner Electro Wizard
Zap Executioner Bats Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Executioner Mega Knight
Executioner Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats
Goblin Gang
Mega Knight Bats
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Electro Wizard Bats Zap Executioner
Bats Executioner Mega Knight Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap Mega Knight
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Bats
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Bats Goblin Gang Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight

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