My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers
Giant Snowball
Bats Goblin Gang Three Musketeers
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Wizard Three Musketeers Electro Wizard
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Three Musketeers Electro Wizard
Fireball
Goblin Gang Wizard Three Musketeers Electro Wizard
Poison
Bats Goblin Gang Wizard Three Musketeers Electro Wizard
Lightning
Wizard Three Musketeers Electro Wizard
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Fireball Electro Wizard Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Barbarian Barrel
Zap
Fireball Electro Wizard Bats Three Musketeers Barbarian Barrel
Goblin Gang
Three Musketeers
Fireball
Zap Electro Wizard
Wizard
Three Musketeers
Zap Goblin Gang Barbarian Barrel
Barbarian Barrel
Bats Zap Three Musketeers
Electro Wizard
Zap Fireball

Defense Synergies 3 13

Bats
Zap Barbarian Barrel Electro Wizard
Zap
Fireball Electro Wizard Bats Goblin Gang Three Musketeers Barbarian Barrel
Goblin Gang
Zap Barbarian Barrel Electro Wizard
Fireball
Zap Barbarian Barrel Electro Wizard
Wizard
Barbarian Barrel Electro Wizard
Three Musketeers
Zap Barbarian Barrel
Barbarian Barrel
Fireball Bats Zap Goblin Gang Wizard Three Musketeers Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Fireball Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Barbarian Barrel Electro Wizard
Bats Zap Goblin Gang Three Musketeers Electro Wizard
Goblin Gang Three Musketeers Bats Electro Wizard
Three Musketeers Bats Goblin Gang Electro Wizard
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Bats Zap Electro Wizard
Bats Three Musketeers Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Three Musketeers Goblin Gang
Goblin Gang Barbarian Barrel Electro Wizard
Bats Goblin Gang Electro Wizard Zap Fireball Wizard Barbarian Barrel
Three Musketeers Bats Zap Goblin Gang Fireball Wizard Electro Wizard
Bats Zap Goblin Gang Fireball Wizard Three Musketeers Electro Wizard
Fireball Wizard Three Musketeers Bats Zap Goblin Gang Barbarian Barrel Electro Wizard
Goblin Gang Three Musketeers Electro Wizard
Zap Goblin Gang Fireball Three Musketeers Electro Wizard
Wizard Three Musketeers Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Zap Goblin Gang Wizard Three Musketeers Barbarian Barrel Electro Wizard
Zap Wizard Barbarian Barrel Bats Fireball Electro Wizard
Three Musketeers Electro Wizard
Goblin Gang Wizard Bats Fireball Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Wizard Barbarian Barrel
Goblin Gang Bats Zap Electro Wizard
Goblin Gang Bats Zap Fireball Barbarian Barrel Electro Wizard
Goblin Gang Three Musketeers
Fireball Wizard Bats Zap Goblin Gang Three Musketeers Electro Wizard
Goblin Gang Bats Fireball Electro Wizard
Zap Electro Wizard Bats Fireball Barbarian Barrel
Goblin Gang Three Musketeers
Bats
Zap Fireball Electro Wizard
Goblin Gang Fireball Wizard Three Musketeers
Wizard Fireball Three Musketeers
Goblin Gang Electro Wizard Bats Zap Fireball Three Musketeers Barbarian Barrel
Bats Zap Fireball Wizard Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Zap Barbarian Barrel
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard Barbarian Barrel
Fireball Zap Wizard
Bats Goblin Gang Fireball Three Musketeers Electro Wizard
Zap Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Three Musketeers Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Three Musketeers Barbarian Barrel
Fireball Wizard Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Bats
Zap Fireball Wizard Three Musketeers Barbarian Barrel Electro Wizard
Zap Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Zap Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Zap Barbarian Barrel
Bats Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Bats Goblin Gang Fireball Barbarian Barrel
Fireball Zap Wizard Three Musketeers Electro Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Wizard Three Musketeers Electro Wizard
Zap Fireball Wizard
Zap Fireball
Three Musketeers
Zap Bats Goblin Gang Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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