My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers Clone
Giant Snowball
Bats Goblin Gang Three Musketeers Clone
Zap
Bats Goblin Gang Three Musketeers Clone
Barbarian Barrel
Goblin Gang Three Musketeers Clone
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers Clone
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Three Musketeers Clone
Fireball
Goblin Gang Three Musketeers Clone
Poison
Bats Goblin Gang Three Musketeers Clone
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Gang Clone Fireball Mini P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Clone
Zap
Fireball Mirror Bats Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Three Musketeers Mirror Clone
Fireball
Zap Mirror
Mini P.E.K.K.A
Bats Zap Goblin Gang Mirror
Three Musketeers
Zap Goblin Gang Mirror Clone
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A Three Musketeers
Clone
Bats Goblin Gang Three Musketeers

Defense Synergies 4 8

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Mirror Bats Goblin Gang Three Musketeers
Goblin Gang
Zap Mini P.E.K.K.A Mirror
Fireball
Zap Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Mirror
Three Musketeers
Zap
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Bats
Mini P.E.K.K.A Three Musketeers Bats Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap
Bats Three Musketeers Zap Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Zap Fireball
Three Musketeers Bats Zap Goblin Gang Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Fireball Mini P.E.K.K.A Three Musketeers
Three Musketeers Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang Three Musketeers
Zap Bats Fireball
Mini P.E.K.K.A Three Musketeers
Goblin Gang Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A Three Musketeers
Fireball Bats Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A
Goblin Gang Three Musketeers
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Bats Zap Fireball Mini P.E.K.K.A Three Musketeers
Bats Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball
Fireball Zap
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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