My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Giant Skeleton
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner Giant Skeleton
Fireball
Goblin Gang Hog Rider Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Fireball Hog Rider Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap
Zap
Fireball Hog Rider Tornado Bats Executioner Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Fireball
Zap Hog Rider Tornado
Hog Rider
Bats Zap Goblin Gang Fireball Tornado Executioner Giant Skeleton
Tornado
Zap Fireball Executioner Hog Rider Giant Skeleton
Executioner
Tornado Zap Hog Rider
Giant Skeleton
Bats Zap Goblin Gang Hog Rider Tornado

Defense Synergies 3 9

Bats
Zap Giant Skeleton
Zap
Fireball Bats Goblin Gang Tornado Executioner Giant Skeleton
Goblin Gang
Zap Giant Skeleton
Fireball
Zap Tornado
Hog Rider
Tornado
Fireball Executioner Zap Giant Skeleton
Executioner
Tornado Zap Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Bats Zap Goblin Gang Executioner
Goblin Gang Tornado Bats Executioner Giant Skeleton
Bats Goblin Gang
Fireball Tornado Giant Skeleton
Goblin Gang Fireball Tornado Bats Zap Executioner
Bats Tornado Zap Goblin Gang Fireball Executioner
Zap Fireball Giant Skeleton
Goblin Gang Tornado
Goblin Gang Tornado Giant Skeleton
Bats Goblin Gang Executioner Zap Fireball Tornado Giant Skeleton
Executioner Bats Zap Goblin Gang Fireball Tornado
Bats Zap Goblin Gang Fireball Giant Skeleton
Fireball Executioner Bats Zap Goblin Gang Tornado
Goblin Gang
Tornado Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Tornado Executioner
Fireball Bats Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Bats Fireball Giant Skeleton
Tornado
Goblin Gang Bats Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Giant Skeleton
Fireball Zap Goblin Gang Executioner
Goblin Gang Giant Skeleton Bats Zap
Goblin Gang Giant Skeleton Bats Zap Fireball Tornado
Giant Skeleton Goblin Gang Executioner
Fireball Executioner Bats Zap Goblin Gang Tornado
Goblin Gang Bats Fireball Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Fireball Tornado
Goblin Gang
Bats Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Bats Zap Fireball Tornado Executioner Giant Skeleton
Bats Executioner Zap Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Tornado Executioner
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner Zap
Fireball Executioner Bats Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Bats Goblin Gang Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats
Zap Fireball Executioner
Zap Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Fireball Tornado Executioner
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball Tornado Giant Skeleton
Executioner
Zap Bats Goblin Gang Fireball Tornado Giant Skeleton
Bats Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner Giant Skeleton

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