My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon
Zap
Bats Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Baby Dragon Executioner Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Baby Dragon Executioner Inferno Dragon
Poison
Bats Skeleton Army Executioner
Lightning
Baby Dragon Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Fireball Baby Dragon Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Baby Dragon Inferno Dragon
Zap
Fireball Bats Baby Dragon Executioner
Fireball
Zap Baby Dragon
Goblin Barrel
Bats Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Zap Fireball Goblin Barrel Inferno Dragon
Executioner
Zap
Inferno Dragon
Bats Baby Dragon

Defense Synergies 1 10

Bats
Zap Baby Dragon Inferno Dragon
Zap
Fireball Bats Skeleton Army Baby Dragon Executioner Inferno Dragon
Fireball
Zap
Goblin Barrel
Skeleton Army
Zap Executioner Inferno Dragon
Baby Dragon
Bats Zap Inferno Dragon
Executioner
Zap Skeleton Army
Inferno Dragon
Bats Zap Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Executioner
Skeleton Army Inferno Dragon Bats Zap Executioner
Skeleton Army Bats Executioner Inferno Dragon
Skeleton Army Inferno Dragon Bats
Fireball Skeleton Army
Fireball Skeleton Army Bats Zap Baby Dragon Executioner
Bats Inferno Dragon Zap Fireball Baby Dragon Executioner
Zap Fireball Baby Dragon
Inferno Dragon Skeleton Army
Skeleton Army
Bats Skeleton Army Executioner Zap Fireball Baby Dragon
Executioner Inferno Dragon Bats Zap Fireball Baby Dragon
Skeleton Army Bats Zap Fireball
Fireball Skeleton Army Executioner Bats Zap Baby Dragon
Skeleton Army Inferno Dragon
Skeleton Army Zap Fireball Inferno Dragon
Bats Fireball Skeleton Army Executioner
Fireball Bats Zap Skeleton Army Baby Dragon Executioner
Zap Baby Dragon Executioner Bats Fireball Inferno Dragon
Inferno Dragon
Skeleton Army Bats Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Zap Baby Dragon Executioner Inferno Dragon
Skeleton Army Bats Zap
Skeleton Army Bats Zap Fireball
Skeleton Army Executioner Inferno Dragon
Fireball Executioner Bats Zap Baby Dragon
Skeleton Army Bats Fireball
Skeleton Army Inferno Dragon
Zap Bats Fireball Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army Zap Fireball
Skeleton Army Fireball Executioner
Fireball Skeleton Army Baby Dragon Executioner
Skeleton Army Bats Zap Fireball Baby Dragon Executioner Inferno Dragon
Bats Executioner Zap Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Executioner
Fireball Baby Dragon
Fireball
Fireball Executioner Zap Baby Dragon
Fireball Executioner Bats Zap Baby Dragon
Baby Dragon Executioner
Fireball Zap Baby Dragon Executioner
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Bats
Zap Fireball Baby Dragon Executioner
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Executioner
Inferno Dragon
Fireball Zap Baby Dragon Executioner
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon Executioner
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Skeleton Army
Fireball Zap Baby Dragon Executioner
Fireball
Fireball Baby Dragon Executioner
Zap Fireball Baby Dragon Executioner
Zap Fireball
Executioner
Zap Bats Fireball Baby Dragon
Bats Zap Fireball Executioner
Zap Fireball Baby Dragon Executioner

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